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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 82,123 players on 11,826 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RPV automatic local test

176.60.52.61:50372 checked 7d ago

moddedoxide
Release date
Next release
In five minutes (05:15 UTC)
Source
Live server queries
Server address
176.60.52.61:50372
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,351

top 69%

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,351 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on RPV automatic local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RPV automatic local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RPV automatic local test

What the server publishes and what was recorded

Address176.60.52.61:50372
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 05:03 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average176 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average118 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average79 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average40 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246 / 700

10. Quick answers

From the figures on this page.

Wipe records

When does RPV automatic local test wipe, and how often?

With too few wipes of RPV automatic local test on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 7 days 9 hours.

About the server

What does the record show for the uptime and current status of RPV automatic local test?

RPV automatic local test is offline at the time of this release; it was last seen 7 days 9 hours ago. Of the 144 hours in the last 6 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 22 October 2026.

Which location does RPV automatic local test run from?

No region is published by RPV automatic local test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.60.52.61:50372 it is addressed.

Which Rust version is RPV automatic local test running?

Rust network protocol 2634 and build 167781 on Windows is the version RPV automatic local test runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on RPV automatic local test?

At this release RPV automatic local test is offline, having last been seen 7 days 9 hours ago. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is RPV automatic local test placed?

The rank for RPV automatic local test is #15,351 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Where does RPV automatic local test appear among the Rust Census lists and filters?

These Rust Census lists include RPV automatic local test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RPV automatic local test carry?

Read by the game's server browser, RPV automatic local test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on RPV automatic local test?

RPV automatic local test runs a procedural map, which the game generates.

How is RPV automatic local test configured, and what rules does it keep?

No gather rate is recorded for RPV automatic local test in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join RPV automatic local test?

You can open the console in Rust with F1 and enter client.connect 176.60.52.61:50372; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players Slots: 1.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.