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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,299 players on 11,732 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Oxide Dev - Local

176.60.48.103:28115 checked 7d ago

moddedoxide
Release date
Next release
In five minutes (07:25 UTC)
Source
Live server queries
Server address
176.60.48.103:28115
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

1

peak 1

Rank

#13,145

top 59%

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #13,145 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on Rust Oxide Dev - Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Oxide Dev - Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Oxide Dev - Local

What the server publishes and what was recorded

Address176.60.48.103:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 20:58 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average47 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average51 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does Rust Oxide Dev - Local wipe, and how often?

Too few wipes of Rust Oxide Dev - Local are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 15 days 2 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of Rust Oxide Dev - Local?

Rust Oxide Dev - Local is offline at the time of this release; it was last seen 7 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 2 of them, or 1%. It was first seen by Rust Census on 17 October 2026.

Which location does Rust Oxide Dev - Local run from?

No region is given by Rust Oxide Dev - Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.60.48.103:28115 it is addressed.

Which Rust version is Rust Oxide Dev - Local running?

The version in use on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Rust Oxide Dev - Local carry?

The last count for Rust Oxide Dev - Local was 7 days 16 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.

How does Rust Oxide Dev - Local compare with other servers in the rankings?

The rank for Rust Oxide Dev - Local is #13,145 on seven-day player hours, in the top 59% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Rust Oxide Dev - Local?

Included in these Rust Census lists is Rust Oxide Dev - Local: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Rust Oxide Dev - Local?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

How is Rust Oxide Dev - Local configured, and what rules does it keep?

The name of Rust Oxide Dev - Local carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Rust Oxide Dev - Local?

Enter client.connect 176.60.48.103:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.