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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,604 players on 11,658 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Oxide Dev - Local

176.60.35.31:28115 checked 15d ago

moddedoxide
Release date
Next release
In five minutes (18:50 UTC)
Source
Live server queries
Server address
176.60.35.31:28115
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,675

top 63%

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,675 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on Rust Oxide Dev - Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Oxide Dev - Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Oxide Dev - Local

What the server publishes and what was recorded

Address176.60.35.31:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 12:35 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 153 on average34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Rust Oxide Dev - Local wipe, and how often?

The rhythm of Rust Oxide Dev - Local's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 15 hours ago.

Server record

What does the record show for the uptime and current status of Rust Oxide Dev - Local?

Rust Oxide Dev - Local is offline at the time of this release; it was last seen 15 days 9 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 October 2026.

In which location is Rust Oxide Dev - Local based?

No region is given by Rust Oxide Dev - Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.60.35.31:28115 it is addressed.

What version of Rust has been recorded on Rust Oxide Dev - Local?

The version in use on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Rust Oxide Dev - Local carry?

At this release Rust Oxide Dev - Local is offline, having last been seen 15 days 9 hours ago.

How does Rust Oxide Dev - Local compare with other servers in the rankings?

The rank for Rust Oxide Dev - Local is #13,675 on seven-day player hours, in the top 63% of ranked servers.

Lists and tags

Where does Rust Oxide Dev - Local appear among the Rust Census lists and filters?

These Rust Census lists include Rust Oxide Dev - Local: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Rust Oxide Dev - Local: what do they indicate?

Read by the game's server browser, Rust Oxide Dev - Local publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Rust Oxide Dev - Local?

The game generates the procedural map on Rust Oxide Dev - Local.

On Rust Oxide Dev - Local, what rules and settings are in force?

No gather rate is given in the name of Rust Oxide Dev - Local. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Rust Oxide Dev - Local?

Enter client.connect 176.60.35.31:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Build 167781 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.