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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,909 players on 11,835 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Oxide Dev - Local

176.60.23.132:28115 checked 20d ago

moddedoxide
Release date
Next release
In five minutes (07:05 UTC)
Source
Live server queries
Server address
176.60.23.132:28115
First recorded
9 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,639

top 62%

Last wipe

22d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,639 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 22d ago.

2. Players

Figure 1: Players on Rust Oxide Dev - Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Oxide Dev - Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Oxide Dev - Local

What the server publishes and what was recorded

Address176.60.23.132:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 12:35 UTC
Hostname–
First seen9 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average42 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average135 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

When does Rust Oxide Dev - Local wipe, and how often?

With too few wipes of Rust Oxide Dev - Local on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 22 days 8 hours.

Server details

How reliable is Rust Oxide Dev - Local, and is it online now?

Rust Oxide Dev - Local is offline at the time of this release; it was last seen 20 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 9 October 2026.

Which location does Rust Oxide Dev - Local run from?

No region is published by Rust Oxide Dev - Local. Rust Census does not look up where the machine stands; it shows where a server says it is. At 176.60.23.132:28115 it is addressed.

On which Rust version does Rust Oxide Dev - Local operate?

This release lists Rust Oxide Dev - Local on Rust network protocol 2634 and build 167231, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Rust Oxide Dev - Local carry?

The last count for Rust Oxide Dev - Local was 20 days 13 hours ago; it is offline at present.

In the rankings of Rust servers, where is Rust Oxide Dev - Local placed?

The rank for Rust Oxide Dev - Local is #13,639 on seven-day player hours, in the top 62% of ranked servers.

Lists and tags

Where does Rust Oxide Dev - Local appear among the Rust Census lists and filters?

The Rust Census lists that Rust Oxide Dev - Local fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Rust Oxide Dev - Local: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Rust Oxide Dev - Local publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Rust Oxide Dev - Local?

A procedural map runs on Rust Oxide Dev - Local, generated by the game.

How is Rust Oxide Dev - Local configured, and what rules does it keep?

No gather rate is given in the name of Rust Oxide Dev - Local. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Rust Oxide Dev - Local?

You can open the console in Rust with F1 and enter client.connect 176.60.23.132:28115; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167231Build Game build: 167231.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.