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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,237 players on 11,898 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

176.59.139.227:28015 checked 2d ago

modded
Release date
Next release
In five minutes (10:11 UTC)
Source
Live server queries
Server address
176.59.139.227:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,310

top 69%

Last wipe

5d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address176.59.139.227:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe24 Oct 2026, 06:43 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average85 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average349 / 350

10. Quick answers

From the figures on this page.

Wipe details

When does Server_217_DevBlog wipe, and how often?

With too few wipes of Server_217_DevBlog on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 11 hours ago.

About the server

How reliable is Server_217_DevBlog, and is it online now?

Last seen 2 days 7 hours ago, Server_217_DevBlog is offline in this release. A total of 3 of 48 hours were up over 2 full days, which is 6% of the time. It was first seen by Rust Census on 26 October 2026.

What location has been recorded for Server_217_DevBlog?

No region is published by Server_217_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. 176.59.139.227:28015 is its address.

What version of Rust has been recorded on Server_217_DevBlog?

This release lists Server_217_DevBlog on Rust network protocol 2183, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Server_217_DevBlog?

Server_217_DevBlog is offline at present; its last recording was 2 days 7 hours ago. The seven-day average for this server is 0 players.

What position does Server_217_DevBlog hold in the server rankings?

The rank for Server_217_DevBlog is #15,310 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Server_217_DevBlog?

These Rust Census lists include Server_217_DevBlog: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

Which meanings do the tags on Server_217_DevBlog carry?

These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Protocol 2183 is required; a different version cannot join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Server_217_DevBlog?

The game generates the procedural map on Server_217_DevBlog.

On Server_217_DevBlog, what rules and settings are in force?

No gather rate is given in the name of Server_217_DevBlog. No group limit is published. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. VAC, Valve's anti-cheat, is disabled.

How to join

What is the way to join Server_217_DevBlog?

Enter client.connect 176.59.139.227:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
v2183Protocol Protocol 2183 is required; a different version cannot join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Modded: the game is changed by plugins or settings.

Other

h5e7466bfCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.