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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,139 players on 11,636 servers
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Statistical profileOffline

Server_217_DevBlog

176.59.136.86:28015 checked 2d ago

modded
Release date
Next release
In five minutes (15:11 UTC)
Source
Live server queries
Server address
176.59.136.86:28015
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,420

top 69%

Last wipe

3d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,420 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address176.59.136.86:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe24 Oct 2026, 06:43 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 160 on average39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average18 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Server_217_DevBlog: what is it?

Too few wipes of Server_217_DevBlog are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 3 days 20 hours ago.

Server record

What does the record show for the uptime and current status of Server_217_DevBlog?

Server_217_DevBlog is offline at the time of this release; it was last seen 2 days 12 hours ago. 0 of 48 hours on across the last 2 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 October 2026.

What location has been recorded for Server_217_DevBlog?

No region is published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 176.59.136.86:28015 is its address.

On which Rust version does Server_217_DevBlog operate?

The version in use on Server_217_DevBlog is Rust network protocol 2183 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Server_217_DevBlog carry?

At this release Server_217_DevBlog is offline, having last been seen 2 days 12 hours ago. The seven-day average for this server is 0 players.

How does Server_217_DevBlog compare with other servers in the rankings?

The rank for Server_217_DevBlog is #15,420 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Server_217_DevBlog?

These Rust Census lists include Server_217_DevBlog: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Last wipe: In the last week.

What is meant by each tag shown on Server_217_DevBlog?

These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Server_217_DevBlog?

Server_217_DevBlog runs a procedural map, which the game generates.

How is Server_217_DevBlog configured, and what rules does it keep?

No gather rate is recorded for Server_217_DevBlog in its name. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Server_217_DevBlog?

Enter client.connect 176.59.136.86:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
v2183Protocol Your game must run protocol 2183 to join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Modded: the game is changed by plugins or settings.

Other

h5e7466bfCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.