Statistical profileOnline
Zombie Island
176.38.177.147:28015 checked 9m ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak 2
Rank
#4,781
top 21%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #4,781 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Zombie Island
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
12.1 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 1 |
| Sat 19 Sep, 16:33 UTC39d ago | 2 | held half | 12.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Zombie Island
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Zombie Island
What the server publishes and what was recorded
| Address | 176.38.177.147:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:08 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
When does Zombie Island wipe, and how often?
Too few wipes of Zombie Island are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 21 hours ago.
On Zombie Island, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
Is Zombie Island up, and how well has it held up?
Zombie Island is online at the time of this release. 124 of 168 hours on across the last 7 full days gives an uptime of 74%. The first sighting of it by Rust Census was on 18 September 2026.
In which location is Zombie Island based?
A region is not published by Zombie Island. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 176.38.177.147:28015 it is addressed.
On which Rust version does Zombie Island operate?
This release lists Zombie Island on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Zombie Island?
At counting time Zombie Island recorded 0 players across 2 slots. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 1 players.
What position does Zombie Island hold in the server rankings?
The rank for Zombie Island is #4,781 on seven-day player hours, in the top 21% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Zombie Island?
These Rust Census lists include Zombie Island: Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Zombie Island?
Read by the game's server browser, Zombie Island publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Zombie Island?
Zombie Island runs a procedural map, which the game generates.
On Zombie Island, what rules and settings are in force?
No gather rate is recorded for Zombie Island in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Zombie Island?
You can open the console in Rust with F1 and enter client.connect 176.38.177.147:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.