Statistical profileOffline
GOD Over Djinn
176.130.225.67:28015 checked 32d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#14,439
top 61%
Last wipe
50d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- It ranks #14,439 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 50d ago.
2. Players
Figure 1: Players on GOD Over Djinn
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of GOD Over Djinn
5500 · seed 13318201
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5500 |
| Seed | 13318201 |
8. Server characteristics
Table 3: Characteristics of GOD Over Djinn
What the server publishes and what was recorded
| Address | 176.130.225.67:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Sep 2026, 00:26 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 127 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does GOD Over Djinn wipe, and how often?
With too few wipes of GOD Over Djinn on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 50 days 9 hours.
Server details
What does the record show for the uptime and current status of GOD Over Djinn?
The latest count records GOD Over Djinn as offline, last seen 32 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 26 September 2026.
What location has been recorded for GOD Over Djinn?
A region is not published by GOD Over Djinn. Rust Census does not look up where the machine stands; it shows where a server says it is. At 176.130.225.67:28015 it is addressed.
Which Rust version is GOD Over Djinn running?
Rust network protocol 2633 and build 163493 on Linux is the version GOD Over Djinn runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for GOD Over Djinn?
The last count for GOD Over Djinn was 32 days 10 hours ago; it is offline at present.
In the rankings of Rust servers, where is GOD Over Djinn placed?
For seven-day player hours, GOD Over Djinn is ranked #14,439, placing it in the top 61% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry GOD Over Djinn?
These Rust Census lists include GOD Over Djinn: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on GOD Over Djinn: what do they indicate?
These are the tags GOD Over Djinn publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163493 (Build): The server runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for GOD Over Djinn?
The procedural map on GOD Over Djinn is generated by the game, measures 5,500 and carries seed 13318201. Because one size and seed give one map, RustMaps can display it from this page.
On GOD Over Djinn, what rules and settings are in force?
No gather rate is given in the name of GOD Over Djinn. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join GOD Over Djinn?
You can open the console in Rust with F1 and enter client.connect 176.130.225.67:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163493 | Build The server runs game build 163493. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
