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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

176.119.171.41:28015 checked 28d ago

modded
Release date
Next release
In five minutes (13:45 UTC)
Source
Live server queries
Server address
176.119.171.41:28015
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,810

top 70%

Last wipe

39d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,810 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 39d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

Custom map, no picture published

Table 2: The world

As the server publishes it

MapBarren
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address176.119.171.41:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe19 Sep 2026, 11:30 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Server_217_DevBlog?

With too few wipes of Server_217_DevBlog on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 39 days 7 hours ago.

About the server

Is Server_217_DevBlog up, and how well has it held up?

Last seen 28 days 5 hours ago, Server_217_DevBlog is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 30 September 2026.

Which location does Server_217_DevBlog run from?

No region is published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 176.119.171.41:28015 is its address.

Which Rust version is Server_217_DevBlog running?

Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Server_217_DevBlog?

The last count for Server_217_DevBlog was 28 days 5 hours ago; it is offline at present.

How does Server_217_DevBlog compare with other servers in the rankings?

The rank for Server_217_DevBlog is #16,810 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does Server_217_DevBlog appear among the Rust Census lists and filters?

Included in these Rust Census lists is Server_217_DevBlog: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded.

The tags on Server_217_DevBlog: what do they indicate?

Read by the game's server browser, Server_217_DevBlog publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game version must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): This server is listed as modded, with plugins or settings that change the game; h5e7466bf (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What settings and rules have been listed for Server_217_DevBlog?

No gather rate is recorded for Server_217_DevBlog in its name. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What steps are needed to join Server_217_DevBlog?

Enter client.connect 176.119.171.41:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2183Protocol To connect, your game version must match protocol 2183.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded This server is listed as modded, with plugins or settings that change the game.

Other

h5e7466bfCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.