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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,760 players on 11,745 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

176.119.169.195:28015 checked 35d ago

modded
Release date
Next release
In five minutes (11:34 UTC)
Source
Live server queries
Server address
176.119.169.195:28015
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,666

top 71%

Last wipe

40d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,666 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 40d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

Custom map, no picture published

Table 2: The world

As the server publishes it

MapBarren
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address176.119.169.195:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe19 Sep 2026, 11:30 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does Server_217_DevBlog wipe, and how often?

Too few wipes of Server_217_DevBlog are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 40 days 13 hours have passed since this world was made.

About the server

Is Server_217_DevBlog up, and how well has it held up?

Server_217_DevBlog is offline at the time of this release; it was last seen 35 days 13 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 24 September 2026.

What location has been recorded for Server_217_DevBlog?

No region is published by Server_217_DevBlog. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.119.169.195:28015 is its address.

On which Rust version does Server_217_DevBlog operate?

This release lists Server_217_DevBlog on Rust network protocol 2183, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Server_217_DevBlog?

Server_217_DevBlog is offline at present; its last recording was 35 days 13 hours ago.

What position does Server_217_DevBlog hold in the server rankings?

For seven-day player hours, Server_217_DevBlog is ranked #15,666, placing it in the top 71% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Server_217_DevBlog?

These Rust Census lists include Server_217_DevBlog: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.

What is meant by each tag shown on Server_217_DevBlog?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): To connect, your game version must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): This server is listed as modded, with plugins or settings that change the game; h5e7466bf (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

On Server_217_DevBlog, what rules and settings are in force?

The name of Server_217_DevBlog carries no gather rate. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to Server_217_DevBlog?

Enter client.connect 176.119.169.195:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
v2183Protocol To connect, your game version must match protocol 2183.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded This server is listed as modded, with plugins or settings that change the game.

Other

h5e7466bfCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.