Statistical profileOffline
Combat Local - Carbon Dev
176.115.149.159:28015 checked 1d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#5,304
top 24%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #5,304 of all ranked servers, the top 24%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Combat Local - Carbon Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UTC2d ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UTC2d ago | 1 | – | 0.3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Combat Local - Carbon Dev
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Combat Local - Carbon Dev
What the server publishes and what was recorded
| Address | 176.115.149.159:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 21:20 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 71 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 30 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 74 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 293 / 310 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Combat Local - Carbon Dev?
With too few wipes of Combat Local - Carbon Dev on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 1 hours ago.
How is wipe day run on Combat Local - Carbon Dev?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
Is Combat Local - Carbon Dev up, and how well has it held up?
Combat Local - Carbon Dev is offline at the time of this release; it was last seen 24 hours ago. A total of 38 of 96 hours were up over 4 full days, which is 40% of the time. First recorded by Rust Census on 24 October 2026.
What location has been recorded for Combat Local - Carbon Dev?
No region is given by Combat Local - Carbon Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. At 176.115.149.159:28015 it is addressed.
On which Rust version does Combat Local - Carbon Dev operate?
The version in use on Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Combat Local - Carbon Dev?
Combat Local - Carbon Dev is offline at present; its last recording was 24 hours ago. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 09:00 UTC: 1 players.
How does Combat Local - Carbon Dev compare with other servers in the rankings?
The rank for Combat Local - Carbon Dev is #5,304 on seven-day player hours, in the top 24% of ranked servers.
Tag details
Which Rust Census filters and lists cover Combat Local - Carbon Dev?
These Rust Census lists include Combat Local - Carbon Dev: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Combat Local - Carbon Dev?
Read by the game's server browser, Combat Local - Carbon Dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
How is Combat Local - Carbon Dev configured, and what rules does it keep?
The name of Combat Local - Carbon Dev carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Combat Local - Carbon Dev?
Enter client.connect 176.115.149.159:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.