Statistical profileOffline
YYJYYJ
EA 175.184.141.101:28015 checked 25d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,929
top 70% · #486 in EA
Last wipe
25d ago
monthly schedule
Next wipe
8d 13h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,929 of all ranked servers, the top 70%, and #486 in EA, on player hours over the last seven days.
- Its current map went up 25d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on YYJYYJ
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 13h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 13h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:28 UTC25d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of YYJYYJ
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of YYJYYJ
What the server publishes and what was recorded
| Address | 175.184.141.101:28015 |
|---|---|
| Region | EA |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 16:28 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 109 on average | 58 / 200 |
| Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 27 on average | 20 / 100 |
| [SEA] Facepunch Premium 1 | EA · groups of 8+ · monthly · 17 on average | 7 / 250 |
| [SEA] Facepunch 1 | EA · groups of 8+ · monthly · 13 on average | 8 / 300 |
| nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 2 / 200 |
| RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 2 on average | 3 / 50 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for YYJYYJ: what is it?
Once a month, and only with the force wipe, does YYJYYJ wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 25 days 13 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
How is wipe day run on YYJYYJ?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of YYJYYJ?
YYJYYJ is offline at the time of this release; it was last seen 25 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 2 October 2026.
What location has been recorded for YYJYYJ?
With its EA tag, YYJYYJ lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. 175.184.141.101:28015 is its address.
On which Rust version does YYJYYJ operate?
Rust network protocol 2634 and build 166586 on Windows is the version YYJYYJ runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does YYJYYJ carry?
At this release YYJYYJ is offline, having last been seen 25 days 10 hours ago.
How does YYJYYJ compare with other servers in the rankings?
On player hours over the last seven days YYJYYJ stands at #15,929, #486 in Asia, in the top 70% of ranked servers.
Tag details
Where does YYJYYJ appear among the Rust Census lists and filters?
Included in these Rust Census lists is YYJYYJ: Community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on YYJYYJ carry?
Read by the game's server browser, YYJYYJ publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; EA (East Asia): East Asia is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on YYJYYJ?
The game generates the procedural map on YYJYYJ.
How is YYJYYJ configured, and what rules does it keep?
The name of YYJYYJ carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is disabled.
How to join
How can you connect to YYJYYJ?
Enter client.connect 175.184.141.101:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,^m,^v,EA,gmrust,cs166586,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166586 | Build Game build: 166586. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.