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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,317 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Deadman's Shore

174.90.53.108:28015 checked 11m ago

moddedcarbon
Release date
Next release
In five minutes (03:30 UTC)
Source
Live server queries
Server address
174.90.53.108:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak –

Rank

#15,358

top 69%

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 150 slots.
  • It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on Deadman's Shore

Players now and over time, UTC

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC21d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Deadman's Shore

5800 · seed 1174934360

Map of Deadman's Shore

Table 2: The world

As the server publishes it

MapProcedural Map
Size5800
Seed1174934360
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Deadman's Shore

What the server publishes and what was recorded

Address174.90.53.108:28015
Region–
Max players150
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 01:18 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average26 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Deadman's Shore wipe, and how often?

Too few wipes of Deadman's Shore are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 2 hours have passed since this world was made.

How is wipe day run on Deadman's Shore?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

What does the record show for the uptime and current status of Deadman's Shore?

Deadman's Shore is online at the time of this release. By its own reported uptime, it restarted about 2 days 11 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 29 September 2026.

Does Deadman's Shore hold a steady frame rate and connection?

Average server fps over the last 48 hours was 56, with a low of 33. Buildings, deployables and everything else in the world took the entity count to 183,490. The peak memory use recorded was 7,189 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Deadman's Shore?

No region is given by Deadman's Shore. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 174.90.53.108:28015 it is addressed.

Which Rust version is Deadman's Shore running?

Rust network protocol 2634 and build 167781 on Windows is the version Deadman's Shore runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Deadman's Shore?

At counting time Deadman's Shore recorded 0 players across 150 slots. The seven-day average for this server is 0 players.

How does Deadman's Shore compare with other servers in the rankings?

For seven-day player hours, Deadman's Shore is ranked #15,358, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Deadman's Shore?

These Rust Census lists include Deadman's Shore: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Deadman's Shore carry?

Read by the game's server browser, Deadman's Shore publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Deadman's Shore?

The procedural map on Deadman's Shore is generated by the game, measures 5,800 and carries seed 1174934360. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Deadman's Shore?

The name of Deadman's Shore carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Deadman's Shore?

Enter client.connect 174.90.53.108:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp150Max players The server holds 150 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build The server runs game build 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.