Statistical profileOffline
BrockMOD Test
174.62.135.59:28015 checked 1d ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on BrockMOD Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7.3 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
33%
else halves by day 1.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:08 UTC18d ago | 1 | – | running | 0 |
| Tue 29 Sep, 11:13 UTC29d ago | 1 | halved by day 2 | 11.2 days | 0 |
| Tue 22 Sep, 02:57 UTC37d ago | 1 | held half | 7.3 days | 0 |
| Fri 18 Sep, 18:09 UTC40d ago | 1 | halved by day 1 | 3.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of BrockMOD Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of BrockMOD Test
What the server publishes and what was recorded
| Address | 174.62.135.59:28015 |
|---|---|
| Region | – · us5 |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 19:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 19 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does BrockMOD Test wipe, and how often?
BrockMOD Test wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 18 days 7 hours.
On BrockMOD Test, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 4 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. If not, it dropped below half by day 1.5.
Server details
Is BrockMOD Test up, and how well has it held up?
BrockMOD Test is offline at the time of this release; it was last seen 36 hours ago. 135 of 168 hours on across the last 7 full days gives an uptime of 80%. First recorded by Rust Census on 13 September 2026.
In which location is BrockMOD Test based?
A region is not published by BrockMOD Test, and its region code is us5. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 174.62.135.59:28015 it is addressed.
Which Rust version is BrockMOD Test running?
The version in use on BrockMOD Test is Rust network protocol 2634 and build 167398 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on BrockMOD Test?
At this release BrockMOD Test is offline, having last been seen 36 hours ago. The seven-day average for this server is 0 players.
How does BrockMOD Test compare with other servers in the rankings?
For seven-day player hours, BrockMOD Test is ranked #15,358, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover BrockMOD Test?
These Rust Census lists include BrockMOD Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on BrockMOD Test?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Recorded region code: us5; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags BrockMOD Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for BrockMOD Test?
A procedural map runs on BrockMOD Test, generated by the game.
How is BrockMOD Test configured, and what rules does it keep?
No gather rate is recorded for BrockMOD Test in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join BrockMOD Test?
Enter client.connect 174.62.135.59:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$rus5,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Game build: 167398. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus5 | Region code Recorded region code: us5. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.