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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,442 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Brett's Rust Development Server

174.196.193.5:28015 checked 18d ago

moddedoxide
Release date
Next release
In five minutes (15:35 UTC)
Source
Live server queries
Server address
174.196.193.5:28015
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,865

top 72%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,865 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Brett's Rust Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Brett's Rust Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Brett's Rust Development Server

What the server publishes and what was recorded

Address174.196.193.5:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 00:25 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average65 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average31 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Brett's Rust Development Server: what is it?

With too few wipes of Brett's Rust Development Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 27 days 6 hours.

Server record

Is Brett's Rust Development Server up, and how well has it held up?

Brett's Rust Development Server is offline at the time of this release; it was last seen 18 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 10 October 2026.

Which location does Brett's Rust Development Server run from?

No region is published by Brett's Rust Development Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 174.196.193.5:28015 is its address.

What version of Rust has been recorded on Brett's Rust Development Server?

The version in use on Brett's Rust Development Server is Rust network protocol 2634 and build 166494 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Brett's Rust Development Server?

The last count for Brett's Rust Development Server was 18 days 15 hours ago; it is offline at present.

How does Brett's Rust Development Server compare with other servers in the rankings?

The rank for Brett's Rust Development Server is #15,865 on seven-day player hours, in the top 72% of ranked servers.

Lists and tags

Where does Brett's Rust Development Server appear among the Rust Census lists and filters?

These Rust Census lists include Brett's Rust Development Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Brett's Rust Development Server: what do they indicate?

Read by the game's server browser, Brett's Rust Development Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Brett's Rust Development Server?

The game generates the procedural map on Brett's Rust Development Server.

What settings and rules have been listed for Brett's Rust Development Server?

No gather rate is recorded for Brett's Rust Development Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Brett's Rust Development Server?

You can open the console in Rust with F1 and enter client.connect 174.196.193.5:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players The server holds 5 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build The server runs game build 166494.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.