Statistical profileOffline
Magic Test Server
174.194.198.179:28115 checked 40d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,384
no region published
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,384 of all ranked servers, on player hours over the last seven days.
- Its current map went up 40d ago.
2. Players
Figure 1: Players on Magic Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Magic Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Magic Test Server
What the server publishes and what was recorded
| Address | 174.194.198.179:28115 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Sep 2026, 15:13 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me | NA · groups of 16+ · biweekly · 1 on average | 1 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 30 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 5 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 3 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Magic Test Server: what is it?
Too few wipes of Magic Test Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 40 days 9 hours ago.
About the server
What does the record show for the uptime and current status of Magic Test Server?
Magic Test Server is offline at the time of this release; it was last seen 40 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 19 September 2026.
What location has been recorded for Magic Test Server?
No region is published by Magic Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 174.194.198.179:28115 it is addressed.
Which Rust version is Magic Test Server running?
The version in use on Magic Test Server is Rust network protocol 2633 and build 164530 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Magic Test Server carry?
The last count for Magic Test Server was 40 days 4 hours ago; it is offline at present.
In the rankings of Rust servers, where is Magic Test Server placed?
The rank for Magic Test Server is #15,384 on seven-day player hours, in the top – of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Magic Test Server?
The Rust Census lists that Magic Test Server fits are: Modded Rust servers, counted and Primitive Rust servers. Under these filters it comes up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Magic Test Server: what do they indicate?
gmprimitive (Game mode): Guns are excluded here; the mode is primitive, with bows, spears and melee only; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags Magic Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Magic Test Server?
The game generates the procedural map on Magic Test Server.
How is Magic Test Server configured, and what rules does it keep?
No gather rate is given in the name of Magic Test Server. 8 players is the group limit, the game's default. It runs primitive, no guns: bows, spears and melee. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Magic Test Server?
Enter client.connect 174.194.198.179:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmprimitive,cs164530,ts8,^z,^y
Game
gmprimitive | Game mode Guns are excluded here; the mode is primitive, with bows, spears and melee only. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build Game build: 164530. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.