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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,092 players on 11,831 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Scavenger Isle - Local Dev

174.115.152.186:28025 checked 15d ago

moddedcarbonpve
Release date
Next release
In five minutes (12:15 UTC)
Source
Live server queries
Server address
174.115.152.186:28025
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,222

top 70%

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,222 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on Scavenger Isle - Local Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC17d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Scavenger Isle - Local Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Scavenger Isle - Local Dev

What the server publishes and what was recorded

Address174.115.152.186:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 00:31 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average229 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average275 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average69 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average25 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average61 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average44 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Scavenger Isle - Local Dev: what is it?

The rhythm of Scavenger Isle - Local Dev's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 17 days 20 hours ago.

On Scavenger Isle - Local Dev, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is Scavenger Isle - Local Dev up, and how well has it held up?

Last seen 15 days 8 hours ago, Scavenger Isle - Local Dev is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 11 October 2026.

What location has been recorded for Scavenger Isle - Local Dev?

No region is given by Scavenger Isle - Local Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. At 174.115.152.186:28025 it is addressed.

What version of Rust has been recorded on Scavenger Isle - Local Dev?

The version in use on Scavenger Isle - Local Dev is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Scavenger Isle - Local Dev carry?

At this release Scavenger Isle - Local Dev is offline, having last been seen 15 days 8 hours ago.

In the rankings of Rust servers, where is Scavenger Isle - Local Dev placed?

For seven-day player hours, Scavenger Isle - Local Dev is ranked #15,222, placing it in the top 70% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Scavenger Isle - Local Dev?

Included in these Rust Census lists is Scavenger Isle - Local Dev: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Scavenger Isle - Local Dev carry?

Read by the game's server browser, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Scavenger Isle - Local Dev?

The game generates the procedural map on Scavenger Isle - Local Dev.

How is Scavenger Isle - Local Dev configured, and what rules does it keep?

The name of Scavenger Isle - Local Dev carries no gather rate. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Scavenger Isle - Local Dev?

Enter client.connect 174.115.152.186:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.