Statistical profileOffline
Scavenger Isle - Local Dev
174.114.223.30:28025 checked 23d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,945
top 67%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,945 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on Scavenger Isle - Local Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW28d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC32d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC42d ago | 1 | halved by day 2 | 8.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Scavenger Isle - Local Dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Scavenger Isle - Local Dev
What the server publishes and what was recorded
| Address | 174.114.223.30:28025 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:50 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 251 on average | 269 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 204 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 83 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 15 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 59 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 23 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Scavenger Isle - Local Dev wipe, and how often?
Scavenger Isle - Local Dev wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 2 hours.
How is wipe day run on Scavenger Isle - Local Dev?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. In the other cases, half the peak was lost by day 2.
Server details
Is Scavenger Isle - Local Dev up, and how well has it held up?
The latest count records Scavenger Isle - Local Dev as offline, last seen 23 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 15 September 2026.
Which location does Scavenger Isle - Local Dev run from?
No region is given by Scavenger Isle - Local Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 174.114.223.30:28025 is its address.
What version of Rust has been recorded on Scavenger Isle - Local Dev?
Rust network protocol 2634 and build 166822 on Windows is the version Scavenger Isle - Local Dev runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Scavenger Isle - Local Dev?
At this release Scavenger Isle - Local Dev is offline, having last been seen 23 days 21 hours ago.
What position does Scavenger Isle - Local Dev hold in the server rankings?
The rank for Scavenger Isle - Local Dev is #14,945 on seven-day player hours, in the top 67% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Scavenger Isle - Local Dev?
Included in these Rust Census lists is Scavenger Isle - Local Dev: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Scavenger Isle - Local Dev carry?
Read by the game's server browser, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166822 (Build): Game build: 166822; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev runs a procedural map, which the game generates.
On Scavenger Isle - Local Dev, what rules and settings are in force?
No gather rate is given in the name of Scavenger Isle - Local Dev. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to Scavenger Isle - Local Dev?
Enter client.connect 174.114.223.30:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166822 | Build Game build: 166822. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.