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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,199 players on 11,764 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Scavenger Isle - Local Dev

174.114.223.30:28025 checked 23d ago

moddedcarbonpve
Release date
Next release
In five minutes (02:25 UTC)
Source
Live server queries
Server address
174.114.223.30:28025
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#14,945

top 67%

Last wipe

28d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #14,945 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Scavenger Isle - Local Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.8 days

between real wipes

On rhythm

20%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

50%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW28d ago 1 – running 0
Wed 30 Sep, 15:27 UTC29d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC32d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC33d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC42d ago 1 halved by day 2 8.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Scavenger Isle - Local Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Scavenger Isle - Local Dev

What the server publishes and what was recorded

Address174.114.223.30:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:50 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average269 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average204 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average83 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average15 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average59 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average23 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does Scavenger Isle - Local Dev wipe, and how often?

Scavenger Isle - Local Dev wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 2 hours.

How is wipe day run on Scavenger Isle - Local Dev?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. In the other cases, half the peak was lost by day 2.

Server details

Is Scavenger Isle - Local Dev up, and how well has it held up?

The latest count records Scavenger Isle - Local Dev as offline, last seen 23 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 15 September 2026.

Which location does Scavenger Isle - Local Dev run from?

No region is given by Scavenger Isle - Local Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 174.114.223.30:28025 is its address.

What version of Rust has been recorded on Scavenger Isle - Local Dev?

Rust network protocol 2634 and build 166822 on Windows is the version Scavenger Isle - Local Dev runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Scavenger Isle - Local Dev?

At this release Scavenger Isle - Local Dev is offline, having last been seen 23 days 21 hours ago.

What position does Scavenger Isle - Local Dev hold in the server rankings?

The rank for Scavenger Isle - Local Dev is #14,945 on seven-day player hours, in the top 67% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Scavenger Isle - Local Dev?

Included in these Rust Census lists is Scavenger Isle - Local Dev: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Scavenger Isle - Local Dev carry?

Read by the game's server browser, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166822 (Build): Game build: 166822; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev runs a procedural map, which the game generates.

On Scavenger Isle - Local Dev, what rules and settings are in force?

No gather rate is given in the name of Scavenger Isle - Local Dev. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Scavenger Isle - Local Dev?

Enter client.connect 174.114.223.30:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166822Build Game build: 166822.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.