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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,129 players on 11,851 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Flying Dutchman Rust

174.104.80.234:28015 checked 45d ago

moddedcarbon
Release date
Next release
In five minutes (23:32 UTC)
Source
Live server queries
Server address
174.104.80.234:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,143

no region published

Last wipe

54d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #15,143 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 54d ago.

2. Players

Figure 1: Players on Flying Dutchman Rust

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

No rank history yet.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Flying Dutchman Rust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Flying Dutchman Rust

What the server publishes and what was recorded

Address174.104.80.234:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe4 Sep 2026, 23:32 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average249 / 700

10. Quick answers

From the figures on this page.

Wipe records

When does Flying Dutchman Rust wipe, and how often?

The rhythm of Flying Dutchman Rust's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 54 days 16 hours ago.

Server record

How reliable is Flying Dutchman Rust, and is it online now?

Last seen 45 days 16 hours ago, Flying Dutchman Rust is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Which location does Flying Dutchman Rust run from?

A region is not published by Flying Dutchman Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 174.104.80.234:28015 is its address.

On which Rust version does Flying Dutchman Rust operate?

Rust network protocol 2633 and build 163207 on Linux is the version Flying Dutchman Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Flying Dutchman Rust carry?

Flying Dutchman Rust is offline at present; its last recording was 45 days 16 hours ago.

In the rankings of Rust servers, where is Flying Dutchman Rust placed?

For seven-day player hours, Flying Dutchman Rust is ranked #15,143, placing it in the top – of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Flying Dutchman Rust?

Included in these Rust Census lists is Flying Dutchman Rust: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on Flying Dutchman Rust: what do they indicate?

Read by the game's server browser, Flying Dutchman Rust publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163207 (Build): Build 163207 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Flying Dutchman Rust?

A procedural map runs on Flying Dutchman Rust, generated by the game.

What settings and rules have been listed for Flying Dutchman Rust?

No gather rate is given in the name of Flying Dutchman Rust. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Flying Dutchman Rust?

Enter client.connect 174.104.80.234:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players Slots: 20.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs163207Build Build 163207 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.