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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Chicago Chill No-Decay

173.234.31.2:28035 checked 1h ago

moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
173.234.31.2:28035
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#10,624

top 48%

Last wipe

26d ago

no schedule published

Next wipe

8d 0h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,624 of all ranked servers, the top 48%, on player hours over the last seven days.
  • Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Chicago Chill No-Decay

Players now and over time, UTC

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

Wipe-day peak

3

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 0hThu 5 Nov, 19:00 UTCForce wipe FW
36d 0hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Chicago Chill No-Decay

4250 · seed 1583848389

Map of Chicago Chill No-Decay

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1583848389
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Chicago Chill No-Decay

What the server publishes and what was recorded

Address173.234.31.2:28035
Region–
Max players50
Group limit12 max
Wipe schedule–
Last wipe1 Oct 2026, 18:37 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Raidable bases, Convoy,Scrap heli storage, Zombies, Extra recyclers No toxicity- verbal or text (this means no racism, sexism, bigotry, or excessive name calling) No-decay Monthly Map and BP wipes Come join us in discord @ https://discord.gg/RJRHrWyzAD

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50 / 1000

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Chicago Chill No-Decay: what is it?

A monthly force wipe is the sole occasion on which Chicago Chill No-Decay wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 26 days 23 hours have passed since this world was made.

On Chicago Chill No-Decay, what happens on wipe day?

The average busiest point of its recent wipes drew 3 players. The peak of the latest wipe's crowd came 8 hours after it began.

Server details

Is Chicago Chill No-Decay up, and how well has it held up?

At the latest check, Chicago Chill No-Decay was online. By its own reported uptime, it restarted about 7 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Does Chicago Chill No-Decay hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 107 server fps and a minimum of 73. Buildings, deployables and everything else in the world took the entity count to 107,110. Memory use reached 3,641 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

In which location is Chicago Chill No-Decay based?

No region is published by Chicago Chill No-Decay. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 173.234.31.2:28035 it is addressed.

What version of Rust has been recorded on Chicago Chill No-Decay?

The version in use on Chicago Chill No-Decay is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Chicago Chill No-Decay?

At counting time Chicago Chill No-Decay recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1.

How does Chicago Chill No-Decay compare with other servers in the rankings?

The rank for Chicago Chill No-Decay is #10,624 on seven-day player hours, in the top 48% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Chicago Chill No-Decay?

These Rust Census lists include Chicago Chill No-Decay: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Chicago Chill No-Decay carry?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts12 (Group limit): No team may hold more than 12; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Chicago Chill No-Decay publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Chicago Chill No-Decay?

Chicago Chill No-Decay runs a procedural map of size 4,250 with seed 1583848389, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Chicago Chill No-Decay configured, and what rules does it keep?

No gather rate is recorded for Chicago Chill No-Decay in its name. The group limit is 12 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Chicago Chill No-Decay?

Enter client.connect 173.234.31.2:28035 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://logicservers.com/game-servers/rust.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players Slots: 50.
ts12Group limit No team may hold more than 12.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.