Statistical profileOnline
Chicago Chill No-Decay
173.234.31.2:28035 checked 1h ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,624
top 48%
Last wipe
26d ago
no schedule published
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,624 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Chicago Chill No-Decay
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Wipe-day peak
3
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 0h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Chicago Chill No-Decay
4250 · seed 1583848389
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1583848389 |
8. Server characteristics
Table 4: Characteristics of Chicago Chill No-Decay
What the server publishes and what was recorded
| Address | 173.234.31.2:28035 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Raidable bases, Convoy,Scrap heli storage, Zombies, Extra recyclers No toxicity- verbal or text (this means no racism, sexism, bigotry, or excessive name calling) No-decay Monthly Map and BP wipes Come join us in discord @ https://discord.gg/RJRHrWyzAD
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Chicago Chill No-Decay: what is it?
A monthly force wipe is the sole occasion on which Chicago Chill No-Decay wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 26 days 23 hours have passed since this world was made.
On Chicago Chill No-Decay, what happens on wipe day?
The average busiest point of its recent wipes drew 3 players. The peak of the latest wipe's crowd came 8 hours after it began.
Server details
Is Chicago Chill No-Decay up, and how well has it held up?
At the latest check, Chicago Chill No-Decay was online. By its own reported uptime, it restarted about 7 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does Chicago Chill No-Decay hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 107 server fps and a minimum of 73. Buildings, deployables and everything else in the world took the entity count to 107,110. Memory use reached 3,641 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is Chicago Chill No-Decay based?
No region is published by Chicago Chill No-Decay. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 173.234.31.2:28035 it is addressed.
What version of Rust has been recorded on Chicago Chill No-Decay?
The version in use on Chicago Chill No-Decay is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Chicago Chill No-Decay?
At counting time Chicago Chill No-Decay recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1.
How does Chicago Chill No-Decay compare with other servers in the rankings?
The rank for Chicago Chill No-Decay is #10,624 on seven-day player hours, in the top 48% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Chicago Chill No-Decay?
These Rust Census lists include Chicago Chill No-Decay: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Chicago Chill No-Decay carry?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts12 (Group limit): No team may hold more than 12; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Chicago Chill No-Decay publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Chicago Chill No-Decay?
Chicago Chill No-Decay runs a procedural map of size 4,250 with seed 1583848389, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Chicago Chill No-Decay configured, and what rules does it keep?
No gather rate is recorded for Chicago Chill No-Decay in its name. The group limit is 12 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Chicago Chill No-Decay?
Enter client.connect 173.234.31.2:28035 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://logicservers.com/game-servers/rust.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts12 | Group limit No team may hold more than 12. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.