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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 94,909 players on 11,835 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Wait...What? |Raid Bases and QOL Mods

173.225.104.218:28080 checked 7m ago

moddedoxide
Release date
Next release
In five minutes (20:50 UTC)
Source
Live server queries
Server address
173.225.104.218:28080
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak 3

Rank

#4,764

top 21%

Last wipe

27d ago

no schedule published

Next wipe

6d 22h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #4,764 of all ranked servers, the top 21%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Wait...What? |Raid Bases and QOL Mods

Players now and over time, UTC

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020021:0006:0015:0001:0010:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

Wipe-day peak

9

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 22hThu 5 Nov, 19:00 UTCForce wipe FW
34d 22hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Wait...What? |Raid Bases and QOL Mods

4050 · seed 1501002809

Map of Wait...What? |Raid Bases and QOL Mods

Table 3: The world

As the server publishes it

MapProcedural Map
Size4050
Seed1501002809
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Wait...What? |Raid Bases and QOL Mods

What the server publishes and what was recorded

Address173.225.104.218:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 21:46 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average42 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average135 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

When does Wait...What? |Raid Bases and QOL Mods wipe, and how often?

The force wipe is the only wipe Wait...What? |Raid Bases and QOL Mods takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 23 hours.

What should you expect on wipe day at Wait...What? |Raid Bases and QOL Mods?

An average of 9 players attended at peak across recent wipes. On the latest wipe, 28 hours passed before the crowd peaked.

Server details

Is Wait...What? |Raid Bases and QOL Mods up, and how well has it held up?

At the latest check, Wait...What? |Raid Bases and QOL Mods was online. By its own reported uptime, it restarted about 11 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

How well does Wait...What? |Raid Bases and QOL Mods perform?

Over the last 48 hours, server fps averaged 84; the lowest reading was 62. Buildings, deployables and everything else in the world took the entity count to 120,711. Memory use reached 3,451 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Wait...What? |Raid Bases and QOL Mods?

No region is given by Wait...What? |Raid Bases and QOL Mods. Rust Census does not look up where the machine stands; it shows where a server says it is. 173.225.104.218:28080 is its address.

On which Rust version does Wait...What? |Raid Bases and QOL Mods operate?

This release lists Wait...What? |Raid Bases and QOL Mods on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Wait...What? |Raid Bases and QOL Mods carry?

Wait...What? |Raid Bases and QOL Mods stands at 1 players from 50 slots in this release. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Wait...What? |Raid Bases and QOL Mods placed?

The rank for Wait...What? |Raid Bases and QOL Mods is #4,764 on seven-day player hours, in the top 21% of ranked servers.

Tag details

Which Rust Census filters and lists cover Wait...What? |Raid Bases and QOL Mods?

Included in these Rust Census lists is Wait...What? |Raid Bases and QOL Mods: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Wait...What? |Raid Bases and QOL Mods carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Wait...What? |Raid Bases and QOL Mods publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Wait...What? |Raid Bases and QOL Mods?

The procedural map on Wait...What? |Raid Bases and QOL Mods is generated by the game, measures 4,050 and carries seed 1501002809. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Wait...What? |Raid Bases and QOL Mods configured, and what rules does it keep?

The name of Wait...What? |Raid Bases and QOL Mods carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Wait...What? |Raid Bases and QOL Mods?

You can open the console in Rust with F1 and enter client.connect 173.225.104.218:28080; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.