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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,509 players on 11,676 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

HyperNode | Rust Development Server

172.96.160.200:7730 checked 23d ago

moddedoxide
Release date
Next release
In five minutes (14:45 UTC)
Source
Live server queries
Server address
172.96.160.200:7730
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,962

top 71%

Last wipe

52d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,962 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 52d ago.

2. Players

Figure 1: Players on HyperNode | Rust Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC28d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of HyperNode | Rust Development Server

3500 · seed 123456789

Map of HyperNode | Rust Development Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed123456789
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of HyperNode | Rust Development Server

What the server publishes and what was recorded

Address172.96.160.200:7730
Region–
Max players40
Group limit10 max
Wipe schedule–
Last wipe7 Sep 2026, 01:00 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average121 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average58 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on HyperNode | Rust Development Server?

Too few wipes of HyperNode | Rust Development Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 52 days 8 hours ago.

How is wipe day run on HyperNode | Rust Development Server?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of HyperNode | Rust Development Server?

The latest count records HyperNode | Rust Development Server as offline, last seen 23 days 18 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.

Which location does HyperNode | Rust Development Server run from?

A region is not published by HyperNode | Rust Development Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 172.96.160.200:7730 is its address.

On which Rust version does HyperNode | Rust Development Server operate?

Rust network protocol 2633 and build 165217 on Linux is the version HyperNode | Rust Development Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for HyperNode | Rust Development Server?

HyperNode | Rust Development Server is offline at present; its last recording was 23 days 18 hours ago.

In the rankings of Rust servers, where is HyperNode | Rust Development Server placed?

The rank for HyperNode | Rust Development Server is #15,962 on seven-day player hours, in the top 71% of ranked servers.

Tag details

Where does HyperNode | Rust Development Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is HyperNode | Rust Development Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on HyperNode | Rust Development Server carry?

These are the tags HyperNode | Rust Development Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts10 (Group limit): Team size is capped at 10; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for HyperNode | Rust Development Server?

The procedural map on HyperNode | Rust Development Server is generated by the game, measures 3,500 and carries seed 123456789. The same size and seed produce the same map; RustMaps shows it from this page.

On HyperNode | Rust Development Server, what rules and settings are in force?

The name of HyperNode | Rust Development Server carries no gather rate. 10 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7730 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://hypernode.gg/.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts10Group limit Team size is capped at 10.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs165217Build Game build: 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.