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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 38,014 players on 11,680 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

HyperNode | Rust Development Server

172.96.160.200:7700 checked 21d ago

moddedoxide
Release date
Next release
In five minutes (14:20 UTC)
Source
Live server queries
Server address
172.96.160.200:7700
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,919

top 72%

Last wipe

23d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,919 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on HyperNode | Rust Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

15.3 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of HyperNode | Rust Development Server

3500 · seed 123456789

Map of HyperNode | Rust Development Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed123456789
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of HyperNode | Rust Development Server

What the server publishes and what was recorded

Address172.96.160.200:7700
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 14:55 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average29 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on HyperNode | Rust Development Server?

Too few wipes of HyperNode | Rust Development Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 23 days 11 hours ago.

On HyperNode | Rust Development Server, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.

About the server

What does the record show for the uptime and current status of HyperNode | Rust Development Server?

HyperNode | Rust Development Server is offline at the time of this release; it was last seen 21 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

What location has been recorded for HyperNode | Rust Development Server?

A region is not published by HyperNode | Rust Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 172.96.160.200:7700 it is addressed.

What version of Rust has been recorded on HyperNode | Rust Development Server?

The version in use on HyperNode | Rust Development Server is Rust network protocol 2634 and build 166652 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does HyperNode | Rust Development Server carry?

The last count for HyperNode | Rust Development Server was 21 days 12 hours ago; it is offline at present.

In the rankings of Rust servers, where is HyperNode | Rust Development Server placed?

For seven-day player hours, HyperNode | Rust Development Server is ranked #15,919, placing it in the top 72% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry HyperNode | Rust Development Server?

The Rust Census lists that HyperNode | Rust Development Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on HyperNode | Rust Development Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags HyperNode | Rust Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on HyperNode | Rust Development Server?

Size 3,500 and seed 123456789: that is the procedural map on HyperNode | Rust Development Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is HyperNode | Rust Development Server configured, and what rules does it keep?

No gather rate is recorded for HyperNode | Rust Development Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join HyperNode | Rust Development Server?

You can open the console in Rust with F1 and enter client.connect 172.96.160.200:7700; or press Launch Rust and join on this page, and you are connected through Steam. https://hypernode.gg/ is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build The server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.