Statistical profileOffline
HyperNode | Rust Development Server
172.96.160.200:7700 checked 21d ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,919 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on HyperNode | Rust Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
15.3 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of HyperNode | Rust Development Server
3500 · seed 123456789
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 123456789 |
8. Server characteristics
Table 3: Characteristics of HyperNode | Rust Development Server
What the server publishes and what was recorded
| Address | 172.96.160.200:7700 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 14:55 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 29 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on HyperNode | Rust Development Server?
Too few wipes of HyperNode | Rust Development Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 23 days 11 hours ago.
On HyperNode | Rust Development Server, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of HyperNode | Rust Development Server?
HyperNode | Rust Development Server is offline at the time of this release; it was last seen 21 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for HyperNode | Rust Development Server?
A region is not published by HyperNode | Rust Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 172.96.160.200:7700 it is addressed.
What version of Rust has been recorded on HyperNode | Rust Development Server?
The version in use on HyperNode | Rust Development Server is Rust network protocol 2634 and build 166652 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does HyperNode | Rust Development Server carry?
The last count for HyperNode | Rust Development Server was 21 days 12 hours ago; it is offline at present.
In the rankings of Rust servers, where is HyperNode | Rust Development Server placed?
For seven-day player hours, HyperNode | Rust Development Server is ranked #15,919, placing it in the top 72% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry HyperNode | Rust Development Server?
The Rust Census lists that HyperNode | Rust Development Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on HyperNode | Rust Development Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags HyperNode | Rust Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on HyperNode | Rust Development Server?
Size 3,500 and seed 123456789: that is the procedural map on HyperNode | Rust Development Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is HyperNode | Rust Development Server configured, and what rules does it keep?
No gather rate is recorded for HyperNode | Rust Development Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join HyperNode | Rust Development Server?
You can open the console in Rust with F1 and enter client.connect 172.96.160.200:7700; or press Launch Rust and join on this page, and you are connected through Steam. https://hypernode.gg/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.