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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,110 players on 11,678 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hex Dev

172.93.160.200:28015 checked 6h ago

moddedoxide
Release date
Next release
In five minutes (04:30 UTC)
Source
Live server queries
Server address
172.93.160.200:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 1

Rank

#10,135

top 46%

Last wipe

13d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,135 of all ranked servers, the top 46%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Hex Dev

Players now and over time, UTC

AveragePeak
00.250.50.75111:0019:0003:0012:0020:0004:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0510152011:0019:0003:0012:0020:0004:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.2 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

67%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:04 UTC13d ago 4 – running 0
Mon 12 Oct, 13:02 UTC15d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC16d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC25d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC28d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC29d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC31d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC39d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC41d ago 3 – 1.4 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Hex Dev

5250 · seed 1337

Map of Hex Dev

Table 2: The world

As the server publishes it

MapFallout Vault 117 Map
Size5250
Seed1337

8. Server characteristics

Table 3: Characteristics of Hex Dev

What the server publishes and what was recorded

Address172.93.160.200:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 18:04 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average126 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Hex Dev wipe, and how often?

No next wipe can be predicted for Hex Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 13 days 16 hours have passed since this world was made.

How is wipe day run on Hex Dev?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 15 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 67% of cases. In the other cases, half the peak was lost by day 1.

Server details

What does the record show for the uptime and current status of Hex Dev?

Last seen 6 hours ago, Hex Dev is offline in this release. By its own reported uptime, it restarted about 5 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.

How well does Hex Dev perform?

Over the last 48 hours, server fps averaged 12; the lowest reading was 1. The world carried up to 150,445 entities, including buildings, deployables and all else. Up to 4,559 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Hex Dev run from?

No region is given by Hex Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 172.93.160.200:28015 it is addressed.

What version of Rust has been recorded on Hex Dev?

This release lists Hex Dev on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Hex Dev?

Hex Dev is offline at present; its last recording was 6 hours ago. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 10:00 UTC, the busiest hour of the last 48.

What position does Hex Dev hold in the server rankings?

For seven-day player hours, Hex Dev is ranked #10,135, placing it in the top 46% of all ranked servers.

Tag details

Where does Hex Dev appear among the Rust Census lists and filters?

Included in these Rust Census lists is Hex Dev: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Hex Dev?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Hex Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Hex Dev?

Hex Dev runs a procedural map of size 5,250 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Fallout Vault 117 Map.

How is Hex Dev configured, and what rules does it keep?

No gather rate is given in the name of Hex Dev. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Hex Dev?

Enter client.connect 172.93.160.200:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.