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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,314 players on 11,621 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

ZombieSurvival Private Test

172.59.129.169:28015 checked 15d ago

moddedcarbonpve
Release date
Next release
In five minutes (09:00 UTC)
Source
Live server queries
Server address
172.59.129.169:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 30

3% full

7-day average

0

peak –

Rank

#13,235

top 61%

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 3% of its 30 slots.
  • It ranks #13,235 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on ZombieSurvival Private Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of ZombieSurvival Private Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of ZombieSurvival Private Test

What the server publishes and what was recorded

Address172.59.129.169:28015
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 06:12 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average214 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average87 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average103 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average53 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average38 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average16 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on ZombieSurvival Private Test?

Too few wipes of ZombieSurvival Private Test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 16 days 22 hours ago.

Server record

How reliable is ZombieSurvival Private Test, and is it online now?

The latest count records ZombieSurvival Private Test as offline, last seen 15 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 12 October 2026.

Which location does ZombieSurvival Private Test run from?

No region is published by ZombieSurvival Private Test. Rust Census does not look up where the machine stands; it shows where a server says it is. 172.59.129.169:28015 is its address.

What version of Rust has been recorded on ZombieSurvival Private Test?

Rust network protocol 2634 and build 167398 on Windows is the version ZombieSurvival Private Test runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on ZombieSurvival Private Test?

ZombieSurvival Private Test is offline at present; its last recording was 15 days 20 hours ago.

In the rankings of Rust servers, where is ZombieSurvival Private Test placed?

For seven-day player hours, ZombieSurvival Private Test is ranked #13,235, placing it in the top 61% of all ranked servers.

Tags, lists

Where does ZombieSurvival Private Test appear among the Rust Census lists and filters?

These Rust Census lists include ZombieSurvival Private Test: Modded Rust servers, counted, Rust PvE servers, listed and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on ZombieSurvival Private Test carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags ZombieSurvival Private Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for ZombieSurvival Private Test?

The game generates the procedural map on ZombieSurvival Private Test.

On ZombieSurvival Private Test, what rules and settings are in force?

No gather rate is given in the name of ZombieSurvival Private Test. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join ZombieSurvival Private Test?

Enter client.connect 172.59.129.169:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp30Max players 30 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build The server runs game build 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.