Statistical profileOnline
Bilgewater Springs
172.240.229.155:28055 checked 7m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
26d ago
no schedule published
Next wipe
8d 6h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Bilgewater Springs
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 6h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 6h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:35 UTC FW26d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Bilgewater Springs
4500 · seed 966022937
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 966022937 |
8. Server characteristics
Table 4: Characteristics of Bilgewater Springs
What the server publishes and what was recorded
| Address | 172.240.229.155:28055 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 22:35 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 185 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 173 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 148 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 52 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Bilgewater Springs: what is it?
Once a month, and only with the force wipe, does Bilgewater Springs wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 13 hours have passed since this world was made.
What should you expect on wipe day at Bilgewater Springs?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 23 hours after it began.
Server record
Is Bilgewater Springs up, and how well has it held up?
Bilgewater Springs is online at the time of this release. About 4 hours ago is when it last restarted, according to the uptime it reports. A total of 157 of 168 hours were up over 7 full days, which is 93% of the time. It was first seen by Rust Census on 13 September 2026.
How well does Bilgewater Springs perform?
The figures for the last 48 hours give an average of 58 server fps and a minimum of 22. Buildings, deployables and everything else in the world took the entity count to 112,262. Up to 3,266 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Bilgewater Springs run from?
No region is published by Bilgewater Springs. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 172.240.229.155:28055 is its address.
What version of Rust has been recorded on Bilgewater Springs?
The version in use on Bilgewater Springs is Rust network protocol 2634 and build 166494 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Bilgewater Springs?
The present count is 0 players on Bilgewater Springs, out of 50 slots. Averaged across seven days, the count is 0 players.
How does Bilgewater Springs compare with other servers in the rankings?
For seven-day player hours, Bilgewater Springs is ranked #15,423, placing it in the top 69% of all ranked servers.
Lists and tags
Where does Bilgewater Springs appear among the Rust Census lists and filters?
The Rust Census lists that Bilgewater Springs fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Bilgewater Springs carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Bilgewater Springs publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Bilgewater Springs?
The procedural map on Bilgewater Springs is generated by the game, measures 4,500 and carries seed 966022937. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Bilgewater Springs?
No gather rate is given in the name of Bilgewater Springs. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Bilgewater Springs?
Enter client.connect 172.240.229.155:28055 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166494 | Build Game build: 166494. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.