Statistical profileOnline
The Playground | Experimental Mods & Testing
172.240.123.100:25602 checked 10m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,109
top 23%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,109 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on The Playground | Experimental Mods & Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC5d ago | 3 | – | running | 0 |
| Sat 17 Oct, 16:51 UTC12d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 20:54 UTC12d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 15:36 UTC25d ago | 1 | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC29d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC39d ago | 2 | halved by day 1 | 10 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of The Playground | Experimental Mods & Testing
What the server publishes and what was recorded
| Address | 172.240.123.100:25602 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 15:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Just a casual space to test out custom map designs and the latest plugins. No formal name, no sweat. Come build, explore, and break things. • Features: Custom maps, Custom plugins, boosted rates. • Wipes: Frequent / whenever we test new maps. • Rules: Don't be toxic. Have fun testing things out!
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 120 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for The Playground | Experimental Mods & Testing: what is it?
Wipes on The Playground | Experimental Mods & Testing fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 3 hours ago.
On The Playground | Experimental Mods & Testing, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server record
Is The Playground | Experimental Mods & Testing up, and how well has it held up?
At the latest check, The Playground | Experimental Mods & Testing was online. The uptime it reports puts the last restart at about 14 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
How well does The Playground | Experimental Mods & Testing perform?
Over the last 48 hours, server fps averaged 63; the lowest reading was 35. The world carried up to 151,610 entities, including buildings, deployables and all else. The peak memory use recorded was 4,725 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does The Playground | Experimental Mods & Testing run from?
A region is not published by The Playground | Experimental Mods & Testing. Rust Census does not look up where the machine stands; it shows where a server says it is. 172.240.123.100:25602 is its address.
On which Rust version does The Playground | Experimental Mods & Testing operate?
The version in use on The Playground | Experimental Mods & Testing is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on The Playground | Experimental Mods & Testing?
The Playground | Experimental Mods & Testing stands at 0 players from 40 slots in this release. Averaged over seven days: 0 players, with a peak of 3. An average of 0 players was recorded at 23:00 UTC, the busiest hour of the last 48.
What position does The Playground | Experimental Mods & Testing hold in the server rankings?
The rank for The Playground | Experimental Mods & Testing is #5,109 on seven-day player hours, in the top 23% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover The Playground | Experimental Mods & Testing?
The Rust Census lists that The Playground | Experimental Mods & Testing fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on The Playground | Experimental Mods & Testing carry?
Read by the game's server browser, The Playground | Experimental Mods & Testing publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for The Playground | Experimental Mods & Testing?
The Playground | Experimental Mods & Testing runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On The Playground | Experimental Mods & Testing, what rules and settings are in force?
The name of The Playground | Experimental Mods & Testing carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to The Playground | Experimental Mods & Testing?
Enter client.connect 172.240.123.100:25602 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://mrga.craftingstore.net/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
