Statistical profileOnline
SShadowRealm
172.218.42.135:28015 checked 14m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,713
top 48%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,713 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on SShadowRealm
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
13.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 17:59 UTC19d ago | 1 | – | running | 0 |
| Fri 25 Sep, 21:25 UTC33d ago | 1 | halved by day 2 | 13.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SShadowRealm
5000 · seed 1291904840
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 1291904840 |
8. Server characteristics
Table 3: Characteristics of SShadowRealm
What the server publishes and what was recorded
| Address | 172.218.42.135:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 17:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 172 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 27 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 251 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on SShadowRealm?
Too few wipes of SShadowRealm are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 19 days 19 hours ago.
On SShadowRealm, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of SShadowRealm?
SShadowRealm is online at the time of this release. About 6 days 11 hours ago is when it last restarted, according to the uptime it reports. A total of 149 of 168 hours were up over 7 full days, which is 89% of the time. The first sighting of it by Rust Census was on 13 September 2026.
How well does SShadowRealm perform?
Average server fps over the last 48 hours was 182, with a low of 143. The world carried up to 143,548 entities, including buildings, deployables and all else. The peak memory use recorded was 5,428 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is SShadowRealm based?
A region is not published by SShadowRealm. Rust Census does not look up where the machine stands; it shows where a server says it is. At 172.218.42.135:28015 it is addressed.
On which Rust version does SShadowRealm operate?
Rust network protocol 2635 and build 168909 on Linux is the version SShadowRealm runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for SShadowRealm?
The present count is 0 players on SShadowRealm, out of 10 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is SShadowRealm placed?
For seven-day player hours, SShadowRealm is ranked #10,713, placing it in the top 48% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover SShadowRealm?
Included in these Rust Census lists is SShadowRealm: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on SShadowRealm: what do they indicate?
These are the tags SShadowRealm publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for SShadowRealm?
The procedural map on SShadowRealm is generated by the game, measures 5,000 and carries seed 1291904840. Because one size and seed give one map, RustMaps can display it from this page.
How is SShadowRealm configured, and what rules does it keep?
The name of SShadowRealm carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.
How to join
What is the way to join SShadowRealm?
You can open the console in Rust with F1 and enter client.connect 172.218.42.135:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.