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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,292 players on 11,842 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Custom Map Test

171.229.218.49:28015 checked 1d ago

moddedoxide
Release date
Next release
In five minutes (17:45 UTC)
Source
Live server queries
Server address
171.229.218.49:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 3

0% full

7-day average

1

peak 2

Rank

#11,159

top 50%

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 3 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #11,159 of all ranked servers, the top 50%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Rust Custom Map Test

Players now and over time, UTC

AveragePeakWipe
00.511.5215:0016:0017:00Wiped Tue 27 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:47 UTC1d ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Custom Map Test

3800 · seed 1337

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size3800
Seed1337

8. Server characteristics

Table 3: Characteristics of Rust Custom Map Test

What the server publishes and what was recorded

Address171.229.218.49:28015
Region–
Max players3
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 15:59 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average188 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average84 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average273 / 700

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Rust Custom Map Test: what is it?

The rhythm of Rust Custom Map Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 45 hours ago.

Server details

Is Rust Custom Map Test up, and how well has it held up?

The latest count records Rust Custom Map Test as offline, last seen 44 hours ago. About 57 minutes ago is when it last restarted, according to the uptime it reports. The figures for the last full day, 1 in all, show it up 0% of the time, 0 of 24 hours. First recorded by Rust Census on 27 October 2026.

What does the performance record of Rust Custom Map Test show?

Over the last 48 hours, server fps averaged 196; the lowest reading was 196. The world carried up to 84,465 entities, including buildings, deployables and all else. The peak memory use recorded was 1,493 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Rust Custom Map Test run from?

A region is not published by Rust Custom Map Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 171.229.218.49:28015 it is addressed.

Which Rust version is Rust Custom Map Test running?

The version in use on Rust Custom Map Test is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Rust Custom Map Test?

The last count for Rust Custom Map Test was 44 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 16:00 UTC: 2 players.

In the rankings of Rust servers, where is Rust Custom Map Test placed?

The rank for Rust Custom Map Test is #11,159 on seven-day player hours, in the top 50% of ranked servers.

Tag details

Where does Rust Custom Map Test appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rust Custom Map Test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Rust Custom Map Test carry?

Read by the game's server browser, Rust Custom Map Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Rust Custom Map Test?

Rust Custom Map Test runs a procedural map of size 3,800 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for Rust Custom Map Test?

The name of Rust Custom Map Test carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Rust Custom Map Test?

Enter client.connect 171.229.218.49:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp3Max players The server holds 3 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.