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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,773 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Hardcore (Not yet finished construction)

170.23.61.207:11352 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (09:40 UTC)
Source
Live server queries
Server address
170.23.61.207:11352
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

1

peak 4

Rank

#3,518

top 16%

Last wipe

19d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 4.
  • It ranks #3,518 of all ranked servers, the top 16%, on player hours over the last seven days.
  • Its current map went up 19d ago.

2. Players

Figure 1: Players on Hardcore (Not yet finished construction)

Players now and over time, UTC

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.1 days

between real wipes

On rhythm

50%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Hardcore (Not yet finished construction)

4000 · seed 7777

Map of  Hardcore (Not yet finished construction)

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed7777
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Hardcore (Not yet finished construction)

What the server publishes and what was recorded

Address170.23.61.207:11352
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 06:08 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average127 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Hardcore (Not yet finished construction) wipe, and how often?

Hardcore (Not yet finished construction) wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 19 days 3 hours.

On Hardcore (Not yet finished construction), what happens on wipe day?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 14 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Server record

Is Hardcore (Not yet finished construction) up, and how well has it held up?

Hardcore (Not yet finished construction) is online at the time of this release. The uptime it reports puts the last restart at about 34 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 4 October 2026.

Does Hardcore (Not yet finished construction) hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 57; the lowest reading was 31. Buildings, deployables and everything else in the world took the entity count to 177,985. Up to 4,650 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Hardcore (Not yet finished construction) run from?

No region is published by Hardcore (Not yet finished construction). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 170.23.61.207:11352 it is addressed.

On which Rust version does Hardcore (Not yet finished construction) operate?

This release lists Hardcore (Not yet finished construction) on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction) stands at 0 players from 100 slots in this release. Averaged over seven days: 1 players, with a peak of 4. Over the past 48 hours the highest average fell at 10:00 UTC: 2 players.

How does Hardcore (Not yet finished construction) compare with other servers in the rankings?

For seven-day player hours, Hardcore (Not yet finished construction) is ranked #3,518, placing it in the top 16% of all ranked servers.

Lists and tags

Where does Hardcore (Not yet finished construction) appear among the Rust Census lists and filters?

The Rust Census lists that Hardcore (Not yet finished construction) fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Hardcore (Not yet finished construction): what do they indicate?

These are the tags Hardcore (Not yet finished construction) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Hardcore (Not yet finished construction)?

Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Hardcore (Not yet finished construction) configured, and what rules does it keep?

No gather rate is given in the name of Hardcore (Not yet finished construction). The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Hardcore (Not yet finished construction)?

You can open the console in Rust with F1 and enter client.connect 170.23.61.207:11352; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.