Statistical profileOnline
Hardcore (Not yet finished construction)
170.23.61.207:11352 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#3,518
top 16%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #3,518 of all ranked servers, the top 16%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Hardcore (Not yet finished construction)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC24d ago | 1 | – | 1.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Hardcore (Not yet finished construction)
What the server publishes and what was recorded
| Address | 170.23.61.207:11352 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 06:08 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 127 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Hardcore (Not yet finished construction) wipe, and how often?
Hardcore (Not yet finished construction) wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 19 days 3 hours.
On Hardcore (Not yet finished construction), what happens on wipe day?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 14 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
Is Hardcore (Not yet finished construction) up, and how well has it held up?
Hardcore (Not yet finished construction) is online at the time of this release. The uptime it reports puts the last restart at about 34 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 4 October 2026.
Does Hardcore (Not yet finished construction) hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 57; the lowest reading was 31. Buildings, deployables and everything else in the world took the entity count to 177,985. Up to 4,650 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Hardcore (Not yet finished construction) run from?
No region is published by Hardcore (Not yet finished construction). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 170.23.61.207:11352 it is addressed.
On which Rust version does Hardcore (Not yet finished construction) operate?
This release lists Hardcore (Not yet finished construction) on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Hardcore (Not yet finished construction)?
Hardcore (Not yet finished construction) stands at 0 players from 100 slots in this release. Averaged over seven days: 1 players, with a peak of 4. Over the past 48 hours the highest average fell at 10:00 UTC: 2 players.
How does Hardcore (Not yet finished construction) compare with other servers in the rankings?
For seven-day player hours, Hardcore (Not yet finished construction) is ranked #3,518, placing it in the top 16% of all ranked servers.
Lists and tags
Where does Hardcore (Not yet finished construction) appear among the Rust Census lists and filters?
The Rust Census lists that Hardcore (Not yet finished construction) fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Hardcore (Not yet finished construction): what do they indicate?
These are the tags Hardcore (Not yet finished construction) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Hardcore (Not yet finished construction)?
Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Hardcore (Not yet finished construction) configured, and what rules does it keep?
No gather rate is given in the name of Hardcore (Not yet finished construction). The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Hardcore (Not yet finished construction)?
You can open the console in Rust with F1 and enter client.connect 170.23.61.207:11352; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.