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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,128 players on 11,899 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RCE TAKEOVER

170.23.127.203:25565 checked 7m ago

moddedoxide
Release date
Next release
In five minutes (18:50 UTC)
Source
Live server queries
Server address
170.23.127.203:25565
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak –

Rank

#15,310

top 69%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 200 slots.
  • It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on RCE TAKEOVER

Players now and over time, UTC

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RCE TAKEOVER

3000 · seed 2345976

Map of RCE TAKEOVER

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed2345976
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RCE TAKEOVER

What the server publishes and what was recorded

Address170.23.127.203:25565
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 05:14 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average120 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average199 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average80 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average223 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for RCE TAKEOVER: what is it?

The rhythm of RCE TAKEOVER's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 days 13 hours have passed since this world was made.

What should you expect on wipe day at RCE TAKEOVER?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

About the server

How reliable is RCE TAKEOVER, and is it online now?

RCE TAKEOVER is online at the time of this release. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.

How well does RCE TAKEOVER perform?

Average server fps over the last 48 hours was 235, with a low of 191. The world carried up to 44,868 entities, including buildings, deployables and all else. The peak memory use recorded was 2,063 MB. Players feel low fps and a rising entity count as lag.

Which location does RCE TAKEOVER run from?

A region is not published by RCE TAKEOVER. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 170.23.127.203:25565 is its address.

What version of Rust has been recorded on RCE TAKEOVER?

This release lists RCE TAKEOVER on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on RCE TAKEOVER?

RCE TAKEOVER stands at 0 players from 200 slots in this release. This release gives a seven-day average of 0 players.

What position does RCE TAKEOVER hold in the server rankings?

For seven-day player hours, RCE TAKEOVER is ranked #15,310, placing it in the top 69% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry RCE TAKEOVER?

These Rust Census lists include RCE TAKEOVER: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on RCE TAKEOVER?

Read by the game's server browser, RCE TAKEOVER publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for RCE TAKEOVER?

The procedural map on RCE TAKEOVER is generated by the game, measures 3,000 and carries seed 2345976. The same size and seed produce the same map; RustMaps shows it from this page.

How is RCE TAKEOVER configured, and what rules does it keep?

No gather rate is recorded for RCE TAKEOVER in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join RCE TAKEOVER?

You can open the console in Rust with F1 and enter client.connect 170.23.127.203:25565; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp200Max players Slots: 200.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.