Statistical profileOffline
Pulse Testing
OC · au1 168.100.162.88:28015 checked 1d ago
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1. Main points
Players now
1/ 40
2% full
7-day average
1
peak 3
Rank
#7,489
top 34% · #150 in OC
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 40 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #7,489 of all ranked servers, the top 34%, and #150 in OC, on player hours over the last seven days.
- It makes a new world every few hours (9 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Pulse Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of Pulse Testing
What the server publishes and what was recorded
| Address | 168.100.162.88:28015 |
|---|---|
| Region | OC · au1 |
| Max players | 40 |
| Group limit | 16 max |
| Wipe schedule | weekly |
| Last wipe | resets constantly |
| Hostname | au.pulserust.net |
| First seen | 26 Oct 2026 |
8. Operator
Hostnamepulserust.net
Table 4: Other servers of this operator
The busiest servers publishing a pulserust.net hostname
| Server | Status | Players |
|---|---|---|
| [AU] Pulse - Medium | 2x | Vanilla+ | No BP Wipes | Offline | 0 / 300 |
2 servers publish a pulserust.net hostname.
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 108 on average | 197 / 300 |
| РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 111 on average | 237 / 300 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 9 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 4 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Pulse Testing wipe, and how often?
Neither a wipe schedule nor any counted wipes are kept by Pulse Testing, which generates a new world every few hours.
Server details
How reliable is Pulse Testing, and is it online now?
Pulse Testing is offline at the time of this release; it was last seen 27 hours ago. About 10 hours ago is when it last restarted, according to the uptime it reports. 22 of 48 hours on across the last 2 full days gives an uptime of 46%. The first sighting of it by Rust Census was on 26 October 2026.
Does Pulse Testing hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 31,297 entities, including buildings, deployables and all else. The peak memory use recorded was 1,639 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is Pulse Testing based?
The OC tag on Pulse Testing puts it in Oceania, and its region code is au1. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 168.100.162.88:28015 it is addressed.
What version of Rust has been recorded on Pulse Testing?
Rust network protocol 2635 and build 168909 on Linux is the version Pulse Testing runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Pulse Testing?
Pulse Testing is offline at present; its last recording was 27 hours ago. Averaged over seven days: 1 players, with a peak of 3. An average of 1 players was recorded at 09:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Pulse Testing placed?
On player hours over the last seven days Pulse Testing stands at #7,489, #150 in Oceania, in the top 34% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Pulse Testing?
These Rust Census lists include Pulse Testing: Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
By whom is Pulse Testing run?
A pulserust.net hostname is published by Pulse Testing and by 1 other server we track, so the same operator most likely runs them.
Which meanings do the tags on Pulse Testing carry?
These are the tags Pulse Testing publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $rau1 (Region code): au1 is the region code this server carries; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Pulse Testing?
Pulse Testing runs a procedural map of size 3,000 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Pulse Testing configured, and what rules does it keep?
No gather rate is recorded for Pulse Testing in its name. The group limit is 16 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Pulse Testing?
You can open the console in Rust with F1 and enter client.connect 168.100.162.88:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://pulserust.net/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts16 | Group limit Team size is capped at 16. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rau1 | Region code au1 is the region code this server carries. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
OC | Oceania The server browser files this server under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.