Statistical profileOffline
CSL US - Lobby
EU 168.100.162.210:28500 checked 32d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#16,965
top 72% · #2587 in EU
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #16,965 of all ranked servers, the top 72%, and #2587 in EU, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on CSL US - Lobby
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of CSL US - Lobby
Table 2: The world
As the server publishes it
| Map | ATLAS MINI-GAMES |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of CSL US - Lobby
What the server publishes and what was recorded
| Address | 168.100.162.210:28500 |
|---|---|
| Region | EU |
| Max players | – |
| Group limit | 1000 max |
| Wipe schedule | – |
| Last wipe | 26 Sep 2026, 16:33 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 729 on average | 1212 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 385 / 450 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 84 on average | 153 / 400 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 38 on average | 101 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 54 / 75 |
| A-42 - Helicopter / Minicopter Training | EU · groups of 200+ · 3 on average | 7 / 42 |
10. Quick answers
From the figures on this page.
Wipe records
When does CSL US - Lobby wipe, and how often?
Too few wipes of CSL US - Lobby are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 33 days have passed since this world was made.
Server details
How reliable is CSL US - Lobby, and is it online now?
The latest count records CSL US - Lobby as offline, last seen 32 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 26 September 2026.
What location has been recorded for CSL US - Lobby?
Its EU tag is how CSL US - Lobby lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 168.100.162.210:28500 it is addressed.
What version of Rust has been recorded on CSL US - Lobby?
The version in use on CSL US - Lobby is Rust network protocol 2633 and build 165217 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on CSL US - Lobby?
CSL US - Lobby is offline at present; its last recording was 32 days 2 hours ago.
In the rankings of Rust servers, where is CSL US - Lobby placed?
This release ranks CSL US - Lobby at #16,965 for seven-day player hours, #2,587 in Europe, inside the top 72% of ranked servers.
Tag details
Which Rust Census filters and lists cover CSL US - Lobby?
The Rust Census lists that CSL US - Lobby fits are: EU Rust servers: the regional count, Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on CSL US - Lobby carry?
Read by the game's server browser, CSL US - Lobby publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts1000 (Group limit): The limit is 1000 players per team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): This is a training server: practise aim and PvP with loot handed to you; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): In the server browser it appears under Europe. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
How is CSL US - Lobby configured, and what rules does it keep?
No gather rate is recorded for CSL US - Lobby in its name. No group exceeds 1000 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join CSL US - Lobby?
Enter client.connect 168.100.162.210:28500 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2633,^e,^d,EU,gmvanilla,cs165217,ts1000,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp0 | Max players 0 slots are available. |
ts1000 | Group limit The limit is 1000 players per team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^e | Minigames Minigames are the format: arenas, Bedwars, parkour and more. |
|---|---|
^d | Combat training This is a training server: practise aim and PvP with loot handed to you. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.