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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 73,470 players on 11,849 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Stillwater Testing

168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
Release date
Next release
In five minutes (22:20 UTC)
Source
Live server queries
Server address
168.100.162.13:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,326

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on Stillwater Testing

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.3 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

33%

else halves by day 4

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC27d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC28d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Stillwater Testing

5000 · seed 1383972055

Map of Stillwater Testing

Table 2: The world

As the server publishes it

MapCustom Map
Size5000
Seed1383972055

8. Server characteristics

Table 3: Characteristics of Stillwater Testing

What the server publishes and what was recorded

Address168.100.162.13:29015
Region–
Max players40
Group limit30 max
Wipe schedule–
Last wipe17 Oct 2026, 00:30 UTC
Hostnameserver.stillwatershores.org
First seen13 Sep 2026

9. Operator

Hostnamestillwatershores.org

Table 4: Other servers of this operator

The busiest servers publishing a stillwatershores.org hostname

ServerStatusPlayers
Stillwater Shores PVE | PVPOnline4 / 100

2 servers publish a stillwatershores.org hostname.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average184 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265 / 700

11. Quick answers

From the figures on this page.

Wipe records

When does Stillwater Testing wipe, and how often?

Wipes on Stillwater Testing fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 12 days 13 hours ago.

How is wipe day run on Stillwater Testing?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 33% of cases. The fall below half came by day 4 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of Stillwater Testing?

The latest count records Stillwater Testing as offline, last seen 4 days 15 hours ago. A total of 71 of 168 hours were up over 7 full days, which is 42% of the time. It was first seen by Rust Census on 13 September 2026.

What location has been recorded for Stillwater Testing?

No region is published by Stillwater Testing. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 168.100.162.13:29015 is its address.

On which Rust version does Stillwater Testing operate?

The version in use on Stillwater Testing is Rust network protocol 2634 and build 167781 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Stillwater Testing?

Stillwater Testing is offline at present; its last recording was 4 days 15 hours ago. This release gives a seven-day average of 0 players.

What position does Stillwater Testing hold in the server rankings?

The rank for Stillwater Testing is #15,326 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Stillwater Testing?

The Rust Census lists that Stillwater Testing fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

By whom is Stillwater Testing run?

The same operator most likely runs Stillwater Testing and 1 other server we track, as all publish a stillwatershores.org hostname.

Which meanings do the tags on Stillwater Testing carry?

These are the tags Stillwater Testing publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts30 (Group limit): Team size is capped at 30; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Stillwater Testing?

Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.

How is Stillwater Testing configured, and what rules does it keep?

No gather rate is recorded for Stillwater Testing in its name. No group exceeds 30 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Stillwater Testing?

Enter client.connect 168.100.162.13:29015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts30Group limit Team size is capped at 30.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.