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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,149 players on 11,607 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Combat Local - Carbon Dev

167.17.58.59:28015 checked 4h ago

moddedcarbon
Release date
Next release
In five minutes (23:40 UTC)
Source
Live server queries
Server address
167.17.58.59:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 2

Rank

#9,446

top 42%

Last wipe

6h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #9,446 of all ranked servers, the top 42%, on player hours over the last seven days.
  • Its current map went up 6h ago.

2. Players

Figure 1: Players on Combat Local - Carbon Dev

Players now and over time, UTC

AveragePeak
00.511.5206:0008:0009:0011:0021:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:01 UTC9h ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Combat Local - Carbon Dev

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Combat Local - Carbon Dev

What the server publishes and what was recorded

Address167.17.58.59:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 21:20 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 159 on average44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Combat Local - Carbon Dev: what is it?

Too few wipes of Combat Local - Carbon Dev are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 hours have passed since this world was made.

Server record

How reliable is Combat Local - Carbon Dev, and is it online now?

Combat Local - Carbon Dev is offline at the time of this release; it was last seen 4 hours ago. It was first seen by Rust Census on 27 October 2026.

What location has been recorded for Combat Local - Carbon Dev?

No region is given by Combat Local - Carbon Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. 167.17.58.59:28015 is its address.

On which Rust version does Combat Local - Carbon Dev operate?

This release lists Combat Local - Carbon Dev on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Combat Local - Carbon Dev?

Combat Local - Carbon Dev is offline at present; its last recording was 4 hours ago. Averaged over seven days: 1 players, with a peak of 2. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 1 players.

How does Combat Local - Carbon Dev compare with other servers in the rankings?

The rank for Combat Local - Carbon Dev is #9,446 on seven-day player hours, in the top 42% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Combat Local - Carbon Dev?

These Rust Census lists include Combat Local - Carbon Dev: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Combat Local - Carbon Dev: what do they indicate?

These are the tags Combat Local - Carbon Dev publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What settings and rules have been listed for Combat Local - Carbon Dev?

No gather rate is given in the name of Combat Local - Carbon Dev. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Combat Local - Carbon Dev?

You can open the console in Rust with F1 and enter client.connect 167.17.58.59:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.