Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,289 players on 11,750 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Combat Local - Carbon Dev

167.17.58.31:28015 checked 1d ago

moddedcarbon
Release date
Next release
In five minutes (18:05 UTC)
Source
Live server queries
Server address
167.17.58.31:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#13,093

top 59%

Last wipe

1d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #13,093 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Combat Local - Carbon Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Combat Local - Carbon Dev

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Combat Local - Carbon Dev

What the server publishes and what was recorded

Address167.17.58.31:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:57 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average84 / 225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Combat Local - Carbon Dev?

The rhythm of Combat Local - Carbon Dev's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 29 hours ago.

Server details

How reliable is Combat Local - Carbon Dev, and is it online now?

Combat Local - Carbon Dev is offline at the time of this release; it was last seen 29 hours ago. The first sighting of it by Rust Census was on 26 October 2026.

Which location does Combat Local - Carbon Dev run from?

A region is not published by Combat Local - Carbon Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. 167.17.58.31:28015 is its address.

On which Rust version does Combat Local - Carbon Dev operate?

The version in use on Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Combat Local - Carbon Dev?

The last count for Combat Local - Carbon Dev was 29 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 18:00 UTC, the busiest hour of the last 48.

How does Combat Local - Carbon Dev compare with other servers in the rankings?

For seven-day player hours, Combat Local - Carbon Dev is ranked #13,093, placing it in the top 59% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover Combat Local - Carbon Dev?

Included in these Rust Census lists is Combat Local - Carbon Dev: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Combat Local - Carbon Dev carry?

These are the tags Combat Local - Carbon Dev publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What settings and rules have been listed for Combat Local - Carbon Dev?

No gather rate is recorded for Combat Local - Carbon Dev in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Combat Local - Carbon Dev?

Enter client.connect 167.17.58.31:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.