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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,720 players on 11,597 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

DO NOT JOIN - Hillside update test

167.114.158.11:28075 checked 39d ago

moddedoxide
Release date
Next release
In five minutes (02:27 UTC)
Source
Live server queries
Server address
167.114.158.11:28075
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,450

no region published

Last wipe

47d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,450 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 47d ago.

2. Players

Figure 1: Players on DO NOT JOIN - Hillside update test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of DO NOT JOIN - Hillside update test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of DO NOT JOIN - Hillside update test

What the server publishes and what was recorded

Address167.114.158.11:28075
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 00:28 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average77 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average34 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average9 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on DO NOT JOIN - Hillside update test?

With too few wipes of DO NOT JOIN - Hillside update test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 47 days 5 hours have passed since this world was made.

About the server

How reliable is DO NOT JOIN - Hillside update test, and is it online now?

Last seen 39 days 3 hours ago, DO NOT JOIN - Hillside update test is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 19 September 2026.

What location has been recorded for DO NOT JOIN - Hillside update test?

A region is not published by DO NOT JOIN - Hillside update test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 167.114.158.11:28075 it is addressed.

Which Rust version is DO NOT JOIN - Hillside update test running?

Rust network protocol 2633 and build 163207 on Linux is the version DO NOT JOIN - Hillside update test runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does DO NOT JOIN - Hillside update test carry?

The last count for DO NOT JOIN - Hillside update test was 39 days 3 hours ago; it is offline at present.

How does DO NOT JOIN - Hillside update test compare with other servers in the rankings?

The rank for DO NOT JOIN - Hillside update test is #15,450 on seven-day player hours, in the top – of ranked servers.

Tag details

On Rust Census, which lists and filters carry DO NOT JOIN - Hillside update test?

Included in these Rust Census lists is DO NOT JOIN - Hillside update test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on DO NOT JOIN - Hillside update test carry?

Read by the game's server browser, DO NOT JOIN - Hillside update test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163207 (Build): The server runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for DO NOT JOIN - Hillside update test?

A procedural map runs on DO NOT JOIN - Hillside update test, generated by the game.

On DO NOT JOIN - Hillside update test, what rules and settings are in force?

No gather rate is given in the name of DO NOT JOIN - Hillside update test. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join DO NOT JOIN - Hillside update test?

Enter client.connect 167.114.158.11:28075 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs163207Build The server runs game build 163207.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.