Statistical profileOffline
ClamJam
166.70.52.134:28015 checked 2d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,634
top 43%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,634 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on ClamJam
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 7
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:00 UTC2d ago | 1 | – | running | 0 |
| Sat 17 Oct, 18:10 UTC10d ago | 1 | halved by day 7 | 8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ClamJam
3000 · seed 965396700
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 965396700 |
8. Server characteristics
Table 3: Characteristics of ClamJam
What the server publishes and what was recorded
| Address | 166.70.52.134:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 18:00 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 157 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 111 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 45 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on ClamJam?
With too few wipes of ClamJam on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 days 15 hours ago.
How is wipe day run on ClamJam?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 7.
Server record
How reliable is ClamJam, and is it online now?
Last seen 2 days 13 hours ago, ClamJam is offline in this release. 16 of 168 hours on across the last 7 full days gives an uptime of 10%. The first sighting of it by Rust Census was on 13 September 2026.
Which location does ClamJam run from?
A region is not published by ClamJam. Rust Census does not look up where the machine stands; it shows where a server says it is. At 166.70.52.134:28015 it is addressed.
What version of Rust has been recorded on ClamJam?
This release lists ClamJam on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does ClamJam carry?
ClamJam is offline at present; its last recording was 2 days 13 hours ago. This release records a seven-day average of 0 players and a peak of 1.
How does ClamJam compare with other servers in the rankings?
For seven-day player hours, ClamJam is ranked #9,634, placing it in the top 43% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry ClamJam?
These Rust Census lists include ClamJam: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on ClamJam: what do they indicate?
These are the tags ClamJam publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for ClamJam?
The procedural map on ClamJam is generated by the game, measures 3,000 and carries seed 965396700. Size and seed together fix the map, so you can view it on RustMaps from this page.
On ClamJam, what rules and settings are in force?
No gather rate is given in the name of ClamJam. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to ClamJam?
You can open the console in Rust with F1 and enter client.connect 166.70.52.134:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.