Statistical profileOnline
RustServer_1070
163.44.98.23:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
502d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 502d ago.
2. Players
Figure 1: Players on RustServer_1070
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RustServer_1070
3700 · seed 1303641554
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3700 |
| Seed | 1303641554 |
8. Server characteristics
Table 3: Characteristics of RustServer_1070
What the server publishes and what was recorded
| Address | 163.44.98.23:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 13 Jun 2025, 13:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 129 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RustServer_1070: what is it?
The rhythm of RustServer_1070's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 502 days 20 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of RustServer_1070?
At the latest check, RustServer_1070 was online. The uptime it reports puts the last restart at about 5 days 17 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
Does RustServer_1070 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 44, with a low of 6. The world carried up to 170,272 entities, including buildings, deployables and all else. The peak memory use recorded was 3,114 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is RustServer_1070 based?
No region is published by RustServer_1070. Rust Census does not look up where the machine stands; it shows where a server says it is. At 163.44.98.23:28015 it is addressed.
What version of Rust has been recorded on RustServer_1070?
Rust network protocol 2590 and build 123128 on Linux is the version RustServer_1070 runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for RustServer_1070?
The present count is 0 players on RustServer_1070, out of 10 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is RustServer_1070 placed?
The rank for RustServer_1070 is #15,338 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does RustServer_1070 appear among the Rust Census lists and filters?
The Rust Census lists that RustServer_1070 fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Which meanings do the tags on RustServer_1070 carry?
Read by the game's server browser, RustServer_1070 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; v2590 (Protocol): Your game must run protocol 2590 to join; cs123128 (Build): Build 123128 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on RustServer_1070?
RustServer_1070 runs a procedural map of size 3,700 with seed 1303641554, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is RustServer_1070 configured, and what rules does it keep?
No gather rate is given in the name of RustServer_1070. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to RustServer_1070?
You can open the console in Rust with F1 and enter client.connect 163.44.98.23:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2590,gmrust,cs123128,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
v2590 | Protocol Your game must run protocol 2590 to join. |
cs123128 | Build Build 123128 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.