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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Nate/tyler

163.245.195.73:26026 checked 42m ago

moddedoxide
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
163.245.195.73:26026
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak 2

Rank

#8,348

top 37%

Last wipe

4d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 200 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #8,348 of all ranked servers, the top 37%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Nate/tyler

Players now and over time, UTC

AveragePeak
00.511.5202:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608002:0011:0021:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:59 UTC4d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Nate/tyler

2500 · seed 88451

Map of Nate/tyler

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed88451
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Nate/tyler

What the server publishes and what was recorded

Address163.245.195.73:26026
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 20:21 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average182 / 215

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Nate/tyler?

With too few wipes of Nate/tyler on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 4 days 4 hours.

What should you expect on wipe day at Nate/tyler?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 2 hours passed before the crowd peaked.

Server record

How reliable is Nate/tyler, and is it online now?

This release records Nate/tyler as online. About 4 days 2 hours ago is when it last restarted, according to the uptime it reports. 95 of 96 hours on across the last 4 full days gives an uptime of 99%. It was first seen by Rust Census on 25 October 2026.

How well does Nate/tyler perform?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. The world carried up to 31,443 entities, including buildings, deployables and all else. Memory use reached 2,170 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for Nate/tyler?

No region is given by Nate/tyler. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 163.245.195.73:26026 is its address.

Which Rust version is Nate/tyler running?

Rust network protocol 2635 and build 168909 on Linux is the version Nate/tyler runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Nate/tyler carry?

Nate/tyler stands at 0 players from 200 slots in this release. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Nate/tyler placed?

For seven-day player hours, Nate/tyler is ranked #8,348, placing it in the top 37% of all ranked servers.

Tag details

Where does Nate/tyler appear among the Rust Census lists and filters?

These Rust Census lists include Nate/tyler: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Nate/tyler carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Nate/tyler publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Nate/tyler?

The procedural map on Nate/tyler is generated by the game, measures 2,500 and carries seed 88451. Because one size and seed give one map, RustMaps can display it from this page.

On Nate/tyler, what rules and settings are in force?

No gather rate is recorded for Nate/tyler in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join Nate/tyler?

Enter client.connect 163.245.195.73:26026 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp200Max players The server holds 200 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.