Statistical profileOnline
Rodo Server
162.43.52.160:28015 checked 8m ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak 6
Rank
#4,877
top 22%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 6.
- It ranks #4,877 of all ranked servers, the top 22%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Rodo Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 11
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:39 UTC26d ago | 4 | – | running | 0 |
| Fri 2 Oct, 17:29 UTC26d ago | 4 | – | 0.5 days | 0 |
| Thu 17 Sep, 15:25 UTC41d ago | 3 | halved by day 11 | 15.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rodo Server
4250 · seed 686241008
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 686241008 |
8. Server characteristics
Table 3: Characteristics of Rodo Server
What the server publishes and what was recorded
| Address | 162.43.52.160:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 07:29 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 108 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 168 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 49 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rodo Server wipe, and how often?
Wipes on Rodo Server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 26 days 1 hours.
What should you expect on wipe day at Rodo Server?
Recent wipes drew an average peak of 4 players. The peak of the latest wipe's crowd came 5 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 11 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of Rodo Server?
Rodo Server is online at the time of this release. About 5 days 15 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 17 September 2026.
Does Rodo Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 92, with a low of 44. Buildings, deployables and everything else in the world took the entity count to 105,665. The peak memory use recorded was 4,589 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Rodo Server run from?
No region is published by Rodo Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 162.43.52.160:28015 it is addressed.
What version of Rust has been recorded on Rodo Server?
The version in use on Rodo Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Rodo Server?
The present count is 1 players on Rodo Server, out of 10 slots. This release records a seven-day average of 0 players and a peak of 6. An average of 2 players was recorded at 15:00 UTC, the busiest hour of the last 48.
What position does Rodo Server hold in the server rankings?
For seven-day player hours, Rodo Server is ranked #4,877, placing it in the top 22% of all ranked servers.
Lists and tags
Where does Rodo Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rodo Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rodo Server carry?
Read by the game's server browser, Rodo Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Rodo Server?
Size 4,250 and seed 686241008: that is the procedural map on Rodo Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rodo Server configured, and what rules does it keep?
No gather rate is given in the name of Rodo Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Rodo Server?
Enter client.connect 162.43.52.160:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.