Statistical profileOffline
JumpRust.com - Test
EA 162.222.17.239:26666 checked 1d ago
Connect to this server
1. Main points
Players now
1/ ?
7-day average
1
peak 1
Rank
#10,368
top 47% · #452 in EA
Last wipe
1d ago
biweekly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 1 players on it.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,368 of all ranked servers, the top 47%, and #452 in EA, on player hours over the last seven days.
- Its current map went up 1d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on JumpRust.com - Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Usual gap
1.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 12d 5h | Tue 10 Nov, 16:52 UTC | Own schedule |
| 26d 5h | Tue 24 Nov, 16:52 UTC | Own schedule |
| 35d 8h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 40d 5h | Tue 8 Dec, 16:52 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC7d ago | 1 | – | 3.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of JumpRust.com - Test
What the server publishes and what was recorded
| Address | 162.222.17.239:26666 |
|---|---|
| Region | EA |
| Max players | – |
| Group limit | 32 max |
| Wipe schedule | biweekly |
| Last wipe | 27 Oct 2026, 16:52 UTC |
| Hostname | jptest.jumprust.com |
| First seen | 17 Oct 2026 |
9. Operator
Hostnamejumprust.com
Table 5: Other servers of this operator
The busiest servers publishing a jumprust.com hostname
| Server | Status | Players |
|---|---|---|
| JumpRust.com - 戦え! 5x|JP/SEA|PVP+PVE|Events|Shop|Kits|TP | Online | 27 / 120 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | Online | 26 / 550 |
| Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com | Online | 26 / 215 |
| Jumprust.com - RustyIron 3x|JP/SEA|Full PVP|Shop|Kits|Long | Online | 11 / 120 |
| JumpRust.com - EU 5x|PVP+PVE|Shop|Kits|TP|NPC Bases|Events| | Online | 8 / 120 |
| JumpRust.com - EU 3x|Full PVP|Shop|Kits|TP|Events|Long| | Online | 6 / 120 |
| JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly| | Online | 6 / 120 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | Online | 4 / 120 |
16 servers publish a jumprust.com hostname; the busiest are listed.
10. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 16 on average | 12 / 100 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 2 / 20 |
| 瞌睡熊『5倍10废|10.29|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 5 / 100 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 3 / 50 |
| cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 1 / 50 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for JumpRust.com - Test: what is it?
As its schedule cannot be confirmed from the few wipes of JumpRust.com - Test on record, the prediction follows its tag. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 42 hours. The tags list a fortnightly wipe schedule.
On JumpRust.com - Test, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
Is JumpRust.com - Test up, and how well has it held up?
JumpRust.com - Test is offline at the time of this release; it was last seen 41 hours ago. The uptime it reports puts the last restart at about 13 minutes ago. A total of 7 of 168 hours were up over 7 full days, which is 4% of the time. The first sighting of it by Rust Census was on 17 October 2026.
How well does JumpRust.com - Test perform?
Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 503. Up to 1,128 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is JumpRust.com - Test based?
In Asia JumpRust.com - Test lists itself, with its EA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 162.222.17.239:26666 it is addressed.
On which Rust version does JumpRust.com - Test operate?
This release lists JumpRust.com - Test on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does JumpRust.com - Test carry?
At this release JumpRust.com - Test is offline, having last been seen 41 hours ago. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is JumpRust.com - Test placed?
On player hours over the last seven days JumpRust.com - Test stands at #10,368, #452 in Asia, in the top 47% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry JumpRust.com - Test?
Included in these Rust Census lists is JumpRust.com - Test: Modded Rust servers, counted. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Which operator runs JumpRust.com - Test?
JumpRust.com - Test and 15 other servers we track publish a jumprust.com hostname, so one operator most likely runs them.
Which meanings do the tags on JumpRust.com - Test carry?
Read by the game's server browser, JumpRust.com - Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): 0 slots are available; ts32 (Group limit): The limit is 32 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EA (East Asia): East Asia is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on JumpRust.com - Test?
The procedural map on JumpRust.com - Test is generated by the game, measures 1,000 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: ✿ JumpRust.com日本™ FPS+.
What settings and rules have been listed for JumpRust.com - Test?
No gather rate is given in the name of JumpRust.com - Test. 32 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join JumpRust.com - Test?
Enter client.connect 162.222.17.239:26666 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://jumprust.com is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players 0 slots are available. |
ts32 | Group limit The limit is 32 players per team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly This server wipes on a two-week cycle. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
EA | East Asia East Asia is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
