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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 72,000 players on 11,814 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustServer_4816

160.251.255.74:28015 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (13:20 UTC)
Source
Live server queries
Server address
160.251.255.74:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,326

top 69%

Last wipe

54d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 54d ago.

2. Players

Figure 1: Players on RustServer_4816

Players now and over time, UTC

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608014:0023:0008:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustServer_4816

5000 · seed 28014

Map of RustServer_4816

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed28014
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustServer_4816

What the server publishes and what was recorded

Address160.251.255.74:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Sep 2026, 17:47 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average169 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265 / 700

10. Quick answers

From the figures on this page.

Wipe schedule

When does RustServer_4816 wipe, and how often?

Too few wipes of RustServer_4816 are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 54 days 19 hours have passed since this world was made.

Server record

How reliable is RustServer_4816, and is it online now?

At the latest check, RustServer_4816 was online. The uptime it reports puts the last restart at about 4 days 13 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of RustServer_4816 show?

Average server fps over the last 48 hours was 60, with a low of 47. Buildings, deployables and everything else in the world took the entity count to 141,673. Up to 4,285 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does RustServer_4816 run from?

A region is not published by RustServer_4816. Rust Census does not look up where the machine stands; it shows where a server says it is. 160.251.255.74:28015 is its address.

On which Rust version does RustServer_4816 operate?

This release lists RustServer_4816 on Rust network protocol 2633 and build 162929, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for RustServer_4816?

At counting time RustServer_4816 recorded 0 players across 50 slots. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is RustServer_4816 placed?

For seven-day player hours, RustServer_4816 is ranked #15,326, placing it in the top 69% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry RustServer_4816?

These Rust Census lists include RustServer_4816: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustServer_4816 carry?

These are the tags RustServer_4816 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for RustServer_4816?

Size 5,000 and seed 28014: that is the procedural map on RustServer_4816, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is RustServer_4816 configured, and what rules does it keep?

The name of RustServer_4816 carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join RustServer_4816?

Enter client.connect 160.251.255.74:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs162929Build Game build: 162929.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.