Statistical profileOnline
TJA4
160.251.209.247:28015 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
146d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 150 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 146d ago.
2. Players
Figure 1: Players on TJA4
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TJA4
What the server publishes and what was recorded
| Address | 160.251.209.247:28015 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Jun 2026, 01:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 32 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 49 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 238 / 260 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for TJA4: what is it?
Too few wipes of TJA4 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 146 days 22 hours ago.
Server details
Is TJA4 up, and how well has it held up?
This release records TJA4 as online. The uptime it reports puts the last restart at about 6 days ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of TJA4 show?
Average server fps over the last 48 hours was 82, with a low of 66. The world carried up to 101,608 entities, including buildings, deployables and all else. Memory use reached 6,347 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does TJA4 run from?
A region is not published by TJA4. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 160.251.209.247:28015 is its address.
What version of Rust has been recorded on TJA4?
This release lists TJA4 on Rust network protocol 2627 and build 153611, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for TJA4?
At counting time TJA4 recorded 0 players across 150 slots. Averaged across seven days, the count is 0 players.
What position does TJA4 hold in the server rankings?
For seven-day player hours, TJA4 is ranked #15,290, placing it in the top 69% of all ranked servers.
Lists and tags
Where does TJA4 appear among the Rust Census lists and filters?
These Rust Census lists include TJA4: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on TJA4: what do they indicate?
Read by the game's server browser, TJA4 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2627 (Protocol): To connect, your game version must match protocol 2627; cs153611 (Build): Game build: 153611; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for TJA4?
Size 4,000 and seed 10801: that is the procedural map on TJA4, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for TJA4?
No gather rate is recorded for TJA4 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join TJA4?
Enter client.connect 160.251.209.247:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2627,gmrust,cs153611,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp150 | Max players 150 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2627 | Protocol To connect, your game version must match protocol 2627. |
cs153611 | Build Game build: 153611. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.