Statistical profileOffline
WakameVillage_ver.0.1.0
160.251.204.215:28015 checked 37d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,498
top 68%
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,498 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 48d ago.
2. Players
Figure 1: Players on WakameVillage_ver.0.1.0
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of WakameVillage_ver.0.1.0
What the server publishes and what was recorded
| Address | 160.251.204.215:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 13:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 30 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 34 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 12 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 44 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does WakameVillage_ver.0.1.0 wipe, and how often?
The rhythm of WakameVillage_ver.0.1.0's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 48 days 15 hours.
Server record
What does the record show for the uptime and current status of WakameVillage_ver.0.1.0?
The latest count records WakameVillage_ver.0.1.0 as offline, last seen 37 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
Which location does WakameVillage_ver.0.1.0 run from?
No region is published by WakameVillage_ver.0.1.0. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 160.251.204.215:28015 it is addressed.
On which Rust version does WakameVillage_ver.0.1.0 operate?
This release lists WakameVillage_ver.0.1.0 on Rust network protocol 2633 and build 163493, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does WakameVillage_ver.0.1.0 carry?
WakameVillage_ver.0.1.0 is offline at present; its last recording was 37 days 17 hours ago.
In the rankings of Rust servers, where is WakameVillage_ver.0.1.0 placed?
For seven-day player hours, WakameVillage_ver.0.1.0 is ranked #15,498, placing it in the top 68% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry WakameVillage_ver.0.1.0?
Included in these Rust Census lists is WakameVillage_ver.0.1.0: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on WakameVillage_ver.0.1.0?
Read by the game's server browser, WakameVillage_ver.0.1.0 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163493 (Build): The server runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on WakameVillage_ver.0.1.0?
Size 3,500 and seed 1337: that is the procedural map on WakameVillage_ver.0.1.0, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for WakameVillage_ver.0.1.0?
No gather rate is given in the name of WakameVillage_ver.0.1.0. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join WakameVillage_ver.0.1.0?
Enter client.connect 160.251.204.215:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163493 | Build The server runs game build 163493. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.