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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustServer_32691

160.251.179.161:28015 checked 3d ago

moddedcarbonpve
Release date
Next release
In five minutes (17:50 UTC)
Source
Live server queries
Server address
160.251.179.161:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,262

top 69%

Last wipe

22d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,262 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 22d ago.

2. Players

Figure 1: Players on RustServer_32691

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:17 UTC22d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustServer_32691

3000 · seed 19084

Map of RustServer_32691

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed19084
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustServer_32691

What the server publishes and what was recorded

Address160.251.179.161:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 12:17 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 250 on average294 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average151 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average100 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average14 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average66 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average17 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on RustServer_32691?

Too few wipes of RustServer_32691 are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 22 days 12 hours have passed since this world was made.

On RustServer_32691, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 25 hours passed before the crowd peaked.

Server details

How reliable is RustServer_32691, and is it online now?

RustServer_32691 is offline at the time of this release; it was last seen 3 days 7 hours ago. 90 of 168 hours on across the last 7 full days gives an uptime of 54%. The first sighting of it by Rust Census was on 13 September 2026.

Which location does RustServer_32691 run from?

A region is not published by RustServer_32691. Rust Census does not look up where the machine stands; it shows where a server says it is. At 160.251.179.161:28015 it is addressed.

On which Rust version does RustServer_32691 operate?

Rust network protocol 2634 and build 167058 on Linux is the version RustServer_32691 runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on RustServer_32691?

The last count for RustServer_32691 was 3 days 7 hours ago; it is offline at present. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is RustServer_32691 placed?

For seven-day player hours, RustServer_32691 is ranked #15,262, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover RustServer_32691?

The Rust Census lists that RustServer_32691 fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on RustServer_32691 carry?

Read by the game's server browser, RustServer_32691 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Build 167058 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for RustServer_32691?

The procedural map on RustServer_32691 is generated by the game, measures 3,000 and carries seed 19084. Because one size and seed give one map, RustMaps can display it from this page.

How is RustServer_32691 configured, and what rules does it keep?

No gather rate is recorded for RustServer_32691 in its name. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join RustServer_32691?

Enter client.connect 160.251.179.161:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167058,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167058Build Build 167058 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.