Statistical profileOnline
RustServer_22027
160.251.136.57:28015 checked 11m ago
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1. Main points
Players now
0/ 70
0% full
7-day average
0
peak 1
Rank
#9,815
top 44%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 70 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,815 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on RustServer_22027
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:42 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 22:56 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:31 UTC1d ago | – | – | – | 0 |
| Wed 14 Oct, 14:25 UTC15d ago | 1 | halved by day 4 | 13.1 days | 0 |
| Tue 13 Oct, 17:15 UTC15d ago | 1 | – | 0.9 days | 0 |
| Thu 8 Oct, 00:37 UTC21d ago | 1 | halved by day 1 | 5.7 days | 0 |
| Tue 6 Oct, 04:18 UTC23d ago | 1 | – | 1.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RustServer_22027
What the server publishes and what was recorded
| Address | 160.251.136.57:28015 |
|---|---|
| Region | – |
| Max players | 70 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 14:42 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on RustServer_22027?
Wipes on RustServer_22027 fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 hours.
What should you expect on wipe day at RustServer_22027?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2.5 in those cases where it did not hold.
Server details
Is RustServer_22027 up, and how well has it held up?
RustServer_22027 is online at the time of this release. The uptime it reports puts the last restart at about 23 hours ago. A total of 25 of 168 hours were up over 7 full days, which is 15% of the time. It was first seen by Rust Census on 5 October 2026.
What does the performance record of RustServer_22027 show?
Average server fps over the last 48 hours was 131, with a low of 60. The world carried up to 123,348 entities, including buildings, deployables and all else. Memory use reached 4,237 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for RustServer_22027?
No region is given by RustServer_22027. Rust Census does not look up where the machine stands; it shows where a server says it is. At 160.251.136.57:28015 it is addressed.
On which Rust version does RustServer_22027 operate?
This release lists RustServer_22027 on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for RustServer_22027?
At counting time RustServer_22027 recorded 0 players across 70 slots. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 15:00 UTC: 1 players.
What position does RustServer_22027 hold in the server rankings?
For seven-day player hours, RustServer_22027 is ranked #9,815, placing it in the top 44% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RustServer_22027?
These Rust Census lists include RustServer_22027: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on RustServer_22027 carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp70 (Max players): Slots: 70; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags RustServer_22027 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on RustServer_22027?
RustServer_22027 runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is RustServer_22027 configured, and what rules does it keep?
The name of RustServer_22027 carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to RustServer_22027?
You can open the console in Rust with F1 and enter client.connect 160.251.136.57:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp70 | Max players Slots: 70. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.