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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 72,381 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustSkinLab Content Studio

159.26.112.93:28025 checked 24d ago

moddedoxide
Release date
Next release
In five minutes (03:25 UTC)
Source
Live server queries
Server address
159.26.112.93:28025
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,882

top 61%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,882 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on RustSkinLab Content Studio

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustSkinLab Content Studio

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustSkinLab Content Studio

What the server publishes and what was recorded

Address159.26.112.93:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 23:16 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average122 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average94 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average24 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for RustSkinLab Content Studio: what is it?

The rhythm of RustSkinLab Content Studio's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 22 hours have passed since this world was made.

Server record

How reliable is RustSkinLab Content Studio, and is it online now?

Last seen 24 days 18 hours ago, RustSkinLab Content Studio is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 2 October 2026.

In which location is RustSkinLab Content Studio based?

No region is published by RustSkinLab Content Studio. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 159.26.112.93:28025 it is addressed.

What version of Rust has been recorded on RustSkinLab Content Studio?

The version in use on RustSkinLab Content Studio is Rust network protocol 2634 and build 166494 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for RustSkinLab Content Studio?

The last count for RustSkinLab Content Studio was 24 days 18 hours ago; it is offline at present.

How does RustSkinLab Content Studio compare with other servers in the rankings?

The rank for RustSkinLab Content Studio is #13,882 on seven-day player hours, in the top 61% of ranked servers.

Lists and tags

Where does RustSkinLab Content Studio appear among the Rust Census lists and filters?

These Rust Census lists include RustSkinLab Content Studio: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustSkinLab Content Studio carry?

These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Build 166494 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on RustSkinLab Content Studio?

The game generates the procedural map on RustSkinLab Content Studio.

On RustSkinLab Content Studio, what rules and settings are in force?

The name of RustSkinLab Content Studio carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join RustSkinLab Content Studio?

Enter client.connect 159.26.112.93:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs166494Build Build 166494 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.