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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,886 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustSkinLab Content Studio

159.26.112.24:28025 checked 26d ago

moddedoxide
Release date
Next release
In five minutes (03:38 UTC)
Source
Live server queries
Server address
159.26.112.24:28025
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,835

top 60%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,835 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on RustSkinLab Content Studio

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustSkinLab Content Studio

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustSkinLab Content Studio

What the server publishes and what was recorded

Address159.26.112.24:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 23:16 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average101 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RustSkinLab Content Studio: what is it?

The rhythm of RustSkinLab Content Studio's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 21 hours ago.

Server record

What does the record show for the uptime and current status of RustSkinLab Content Studio?

The latest count records RustSkinLab Content Studio as offline, last seen 26 days 17 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 1 October 2026.

In which location is RustSkinLab Content Studio based?

A region is not published by RustSkinLab Content Studio. Rust Census does not look up where the machine stands; it shows where a server says it is. 159.26.112.24:28025 is its address.

On which Rust version does RustSkinLab Content Studio operate?

This release lists RustSkinLab Content Studio on Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for RustSkinLab Content Studio?

At this release RustSkinLab Content Studio is offline, having last been seen 26 days 17 hours ago.

How does RustSkinLab Content Studio compare with other servers in the rankings?

For seven-day player hours, RustSkinLab Content Studio is ranked #13,835, placing it in the top 60% of all ranked servers.

Lists and tags

Where does RustSkinLab Content Studio appear among the Rust Census lists and filters?

The Rust Census lists that RustSkinLab Content Studio fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustSkinLab Content Studio carry?

Read by the game's server browser, RustSkinLab Content Studio publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for RustSkinLab Content Studio?

A procedural map runs on RustSkinLab Content Studio, generated by the game.

On RustSkinLab Content Studio, what rules and settings are in force?

The name of RustSkinLab Content Studio carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to RustSkinLab Content Studio?

Enter client.connect 159.26.112.24:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Build 166494 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.