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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,251 players on 11,613 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

PvE test

159.26.105.159:28015 checked 26d ago

moddedoxidepve
Release date
Next release
In five minutes (13:34 UTC)
Source
Live server queries
Server address
159.26.105.159:28015
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,903

top 70%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,903 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on PvE test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:46 UTC26d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PvE test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of PvE test

What the server publishes and what was recorded

Address159.26.105.159:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 11:46 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average188 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average84 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average57 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average55 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average33 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average22 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on PvE test?

Too few wipes of PvE test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 26 days 18 hours ago.

What should you expect on wipe day at PvE test?

An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

How reliable is PvE test, and is it online now?

Last seen 26 days 16 hours ago, PvE test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 2 October 2026.

In which location is PvE test based?

A region is not published by PvE test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 159.26.105.159:28015 it is addressed.

Which Rust version is PvE test running?

This release lists PvE test on Rust network protocol 2634 and build 166586, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on PvE test?

PvE test is offline at present; its last recording was 26 days 16 hours ago.

What position does PvE test hold in the server rankings?

For seven-day player hours, PvE test is ranked #15,903, placing it in the top 70% of all ranked servers.

Tag details

Which Rust Census filters and lists cover PvE test?

The Rust Census lists that PvE test fits are: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on PvE test carry?

These are the tags PvE test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on PvE test?

A procedural map runs on PvE test, generated by the game.

What settings and rules have been listed for PvE test?

No gather rate is recorded for PvE test in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join PvE test?

You can open the console in Rust with F1 and enter client.connect 159.26.105.159:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players 4 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs166586Build Build 166586 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.